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Importing Newton #272022
06/16/09 07:34
06/16/09 07:34
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Hey guys,

i have a problem with importing newton.
i put(-ed) the newton.dll, newton.h and newton.lib in my game directory. In the script i wrote #include "Newton.h".
Then the engone gave an error:

<typedef struct NewtonBody{} NewtonBody;
>

1 runtime errors.

How to fix that??

Greets
Raz

Re: Importing Newton [Re: Razoron] #272990
06/20/09 21:34
06/20/09 21:34
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline

Serious User
VeT  Offline

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
if a problem is still actual smile
you cant include c++ files, as lite-c doesn't support classes and so on... instead of that you may use wrapper


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Importing Newton [Re: VeT] #272992
06/20/09 21:44
06/20/09 21:44
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
typedef struct NewtonBody{void* dummy;} NewtonBody;

should work.

p.s. there is already a converted Newton header


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