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3d breakout game.. #272642
06/19/09 04:20
06/19/09 04:20
Joined: Apr 2009
Posts: 248
Philippines
seecah Offline OP
Member
seecah  Offline OP
Member

Joined: Apr 2009
Posts: 248
Philippines
Hello Everyone,

I'm planning to convert my 2d breakout game into 3d (fake 2d), I just want to ask what's the most effective and efficient way of making it, is it better to use physics engine or not at all?

Thanks,
Sedrix



Can't is not an option™
Re: 3d breakout game.. [Re: seecah] #272659
06/19/09 07:29
06/19/09 07:29
Joined: Jun 2006
Posts: 214
Germany, NRW
T
TheThinker Offline
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TheThinker  Offline
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T

Joined: Jun 2006
Posts: 214
Germany, NRW
I did the same some time ago. I used a full 3d version (untextured) for the collisions and a highres version of my board for graphics only. Don't use the physic engine for such a simple game. There are a lot of problems occuring with this build in physicengine. For example: It is very difficult to prevent your sphere to bounce into the z Direction out of your board if you are using alot of round shapes. Ok, you can correct the position, but the physical movement is not accurat annymore.
Use simple c_move code with polycollision. It is efficient enough for a breakout clone.
One thing, if your player platform is moving toward the ball and the sphere/ball is moving towards the player you have to correct the position, because it often happens, that the ball ends up in the player.
I hope that helps.
MfG
Patrick

Re: 3d breakout game.. [Re: TheThinker] #272662
06/19/09 07:46
06/19/09 07:46
Joined: Apr 2009
Posts: 248
Philippines
seecah Offline OP
Member
seecah  Offline OP
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Joined: Apr 2009
Posts: 248
Philippines
Okay.. Thank you very much for your advise.



Can't is not an option™
Re: 3d breakout game.. [Re: seecah] #272672
06/19/09 08:49
06/19/09 08:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i would use c_move and the bounce vector


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