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Companion_ai #274104
06/25/09 18:02
06/25/09 18:02
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Half year earlyer, in User Contributions I found a very good script in C-Script, it was called companion_ai. In the demo there is dude, he always follows player, and he even jumped over obstacles. That was a very good pathfinding code. But my PC had some problems, & my HDD was formated. Please if any one has that perfect code, share it!!!


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Re: Companion_ai [Re: 3run] #274113
06/25/09 18:39
06/25/09 18:39
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Yup, that was from me.

I will reactivate the link:


www.wasteland.at/companion.zip

Its c-script for A6, but should be easy adoptable to A7

Its a very good way to realize a following companion, or even
a certain type of "chasing" enemy, that finds his way without
having you to implement pathfinding.

---

It also contains a decent ego-shooter WASD movement routine.

Re: Companion_ai [Re: Damocles_] #274122
06/25/09 19:05
06/25/09 19:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Man! You are the best!!! THANK U A LOT!!! I'll use it in my free zombie shooter game! =)

Last edited by 3run; 06/25/09 19:07.

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Re: Companion_ai [Re: 3run] #274123
06/25/09 19:08
06/25/09 19:08
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Looking forward to see it wink

Re: Companion_ai [Re: Damocles_] #274276
06/26/09 11:45
06/26/09 11:45
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Another zombie shooter???

Re: Companion_ai [Re: the_clown] #274377
06/26/09 17:23
06/26/09 17:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
It will be like "left 4 dead", even zombie models will be from it.


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Support me on: https://boosty.to/3rung
Re: Companion_ai [Re: 3run] #274378
06/26/09 17:26
06/26/09 17:26
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Multiplayer?

Re: Companion_ai [Re: the_clown] #274411
06/26/09 18:24
06/26/09 18:24
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Not for now... may be later I'll add multiplayer. All I whant to do 4 now, is create zombies and friendly dude, he will help as to get throuh the zombies. Movement code, weapons, models, sounds & textures are finished! =) now I have to work with AI code, Physics (I have some problems with ragdolls), Shaders & main menu code;


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Re: Companion_ai [Re: 3run] #274514
06/27/09 03:23
06/27/09 03:23
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline
Junior Member
MegaMarioDeluxe  Offline
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
That's what I need for my project. Have another character has a helper. Thanks a lot, Damocles_! smile


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: Companion_ai [Re: MegaMarioDeluxe] #275884
07/02/09 15:58
07/02/09 15:58
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline
Member
Erick_Castro  Offline
Member
E

Joined: Mar 2009
Posts: 207
Excellent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was looking for that code a long time ago!

That code really adds AI to my FPS Game!

Thank you!

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