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Re: Ragdolls in c-script
[Re: 3run]
#274650
06/27/09 20:15
06/27/09 20:15
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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this shaking is the ODE- Physik engine Now you know why all users they hate it ^^
to reduce the shaking you can reduce the ph_iterations for excample: ph_iterations = 20;
If you want to remove the shaking you can use Newton,Havok(if ou get it working) or Physx Physik-Engine!
3D-Gamestudio A8 - Commercial
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Re: Ragdolls in c-script
[Re: sebbi91]
#274800
06/28/09 15:32
06/28/09 15:32
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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this shaking is the ODE- Physik engine Now you know why all users they hate it ^^
stop blaming the usability of ODE, it does have probs and is slow in some cases, if 3run couldn't write his own ragdoll for c-script and ode then telling him to try newton is a bad decision, ode performs decent if its set up correctly, i use it heavily in my games.. but am no physics pro, you have a few options, tweak it, change it or come up with something unique to remove the bodies, how you do this however is solely up to u  ... -dark
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