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Ragdolls in c-script #274217
06/26/09 05:38
06/26/09 05:38
Joined: May 2009
Posts: 5,367
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3run Offline OP
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3run  Offline OP
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I use ragdoll source by Helghast in c-script. It's very good contribution, but I have some problems with it. Ragdoll body afther falling down, starts shaking! And his parts (legs & arms) move and shake to. Can any one help me with that?


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Re: Ragdolls in c-script [Re: 3run] #274643
06/27/09 19:02
06/27/09 19:02
Joined: May 2009
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3run Offline OP
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3run  Offline OP
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People!!!! Please help ME!!!!!!!!!


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Re: Ragdolls in c-script [Re: 3run] #274650
06/27/09 20:15
06/27/09 20:15
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
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sebbi91  Offline
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S

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Germany
this shaking is the ODE- Physik engine
Now you know why all users they hate it ^^

to reduce the shaking you can reduce the ph_iterations
for excample:
ph_iterations = 20;

If you want to remove the shaking you can use Newton,Havok(if ou get it working) or Physx Physik-Engine!


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Re: Ragdolls in c-script [Re: sebbi91] #274768
06/28/09 11:59
06/28/09 11:59
Joined: May 2009
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3run Offline OP
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3run  Offline OP
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Thank you! =) Btw is it possible to create ragdolls with Newton in c-script?


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Re: Ragdolls in c-script [Re: 3run] #274771
06/28/09 12:17
06/28/09 12:17
Joined: Nov 2008
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the_clown Offline
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the_clown  Offline
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Posts: 946
Sure. If you get Newton working, it doesn't care about c-script or lite-c.

Re: Ragdolls in c-script [Re: the_clown] #274792
06/28/09 15:04
06/28/09 15:04
Joined: May 2009
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Hmm... sounds good. Looks loke I have to ask VeT for help. =)


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Re: Ragdolls in c-script [Re: sebbi91] #274800
06/28/09 15:32
06/28/09 15:32
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
Originally Posted By: sebbi91
this shaking is the ODE- Physik engine
Now you know why all users they hate it ^^


stop blaming the usability of ODE, it does have probs and is slow in some cases, if 3run couldn't write his own ragdoll for c-script and ode then telling him to try newton is a bad decision, ode performs decent if its set up correctly, i use it heavily in my games.. but am no physics pro, you have a few options, tweak it, change it or come up with something unique to remove the bodies, how you do this however is solely up to u smile...

-dark

Re: Ragdolls in c-script [Re: darkinferno] #274805
06/28/09 16:02
06/28/09 16:02
Joined: May 2009
Posts: 5,367
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3run Offline OP
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3run  Offline OP
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Any way thank you all. =) I think, if I woun't be able to fix that, I'll just remove ragdoll parts, afther body falls to the floor.


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Re: Ragdolls in c-script [Re: 3run] #274807
06/28/09 16:04
06/28/09 16:04
Joined: May 2009
Posts: 5,367
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3run Offline OP
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3run  Offline OP
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and darkinferno, I so ur 3rd person shooter! =) It's very impressive!!! Keep it up! And good luck.


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Re: Ragdolls in c-script [Re: 3run] #274828
06/28/09 18:47
06/28/09 18:47
Joined: May 2009
Posts: 5,367
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3run Offline OP
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3run  Offline OP
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Friends, one more question. If ODE ragdolls so bugy... why does it work normal with LITE-C??? May be not perfect, but much better!!! Why?


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