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A6 Fragen #274702
06/28/09 05:28
06/28/09 05:28
Joined: Nov 2006
Posts: 85
Österreich; Graz
L
Legolas250 Offline OP
Junior Member
Legolas250  Offline OP
Junior Member
L

Joined: Nov 2006
Posts: 85
Österreich; Graz
Hy,

Ich habe mein Gamestudio A6.60 endlich wieder gefunden. Damit ich mich langsam eingewöhne habe ich mal angefangen einen Shooter per tempalte zu erstellen. Das schaffe ich gut.

Aber jetzt möchte zusatzsachen einbauen, wie z.B. Einen Kompass, eine Minimap usw. Den entsprechenden code habe ich in den aum gefunden. Meine frage ist. Wo muss ich den code einen bauen, im Hauptcode vom level oder muss ich dafür einen eigene sed datei dafür machen? Wenn ja wie sage ich der engine das sie diese sed datei verenden soll?

Vielen dank für euere Hilfe.

Re: A6 Fragen [Re: Legolas250] #274725
06/28/09 08:44
06/28/09 08:44
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Maybe i can help you. In English please?? It's unreadable in a translator.

Re: A6 Fragen [Re: Cowabanga] #274729
06/28/09 08:55
06/28/09 08:55
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
he said that he has found his A6.60 after a long time and he want to start again with 3dgs. he started with the shooter templates. its worked. but now he wants to add other things like a compass or a mini map.
he found all things in the aum´s but he dont know where he should copy the code.

answer:

kopiere es einfach ins hauptscrip. es macht kein unterschied wohin du das kopierst.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: A6 Fragen [Re: alibaba] #274735
06/28/09 09:11
06/28/09 09:11
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Ah, OK. Thanks Alibaba.

Simply, copy the codes to the right place in SED.

Re: A6 Fragen [Re: Cowabanga] #275053
06/29/09 21:55
06/29/09 21:55
Joined: Nov 2006
Posts: 85
Österreich; Graz
L
Legolas250 Offline OP
Junior Member
Legolas250  Offline OP
Junior Member
L

Joined: Nov 2006
Posts: 85
Österreich; Graz
So nun habe ich den folgenden Code in meinen Hauptlevelscript geschrieben. Doch es passiert nichts wenn ich die "t" drücke.


/////////////////////////////////////////////////////////////////
//Minimap
/////////////////////////////////////////////////////////////////

view top_view
{
layer = 15;
pos_x = 0;
pos_y = 0;
size_x = 200;
size_y = 150;
tilt = -90;
arc = 80;
}

starter init_topcam()
{
while (player == null) {wait (1);}
while (1)
{
if (key_t == 1)
{
while (key_t == 1) {wait (1);}
if (top_view.visible == on)
{
top_view.visible = off;
}
else
{
top_view.visible = on;
}
}
top_view.x = player.x;
top_view.y = player.y;
top_view.z = 1000; // play with this value
wait (1);
}
}


Woran könnte der fehler liegen??

-------------------------------------------------------
Now I´ver wrote the code into the mainlevel sed file. But it doesn´t work when I press the Button "t".

Here is the code:

/////////////////////////////////////////////////////////////////
//Minimap
/////////////////////////////////////////////////////////////////

view top_view
{
layer = 15;
pos_x = 0;
pos_y = 0;
size_x = 200;
size_y = 150;
tilt = -90;
arc = 80;
}

starter init_topcam()
{
while (player == null) {wait (1);}
while (1)
{
if (key_t == 1)
{
while (key_t == 1) {wait (1);}
if (top_view.visible == on)
{
top_view.visible = off;
}
else
{
top_view.visible = on;
}
}
top_view.x = player.x;
top_view.y = player.y;
top_view.z = 1000; // play with this value
wait (1);
}
}


Where can be the mistake?

Re: A6 Fragen [Re: Legolas250] #275274
06/30/09 20:05
06/30/09 20:05
Joined: Oct 2008
Posts: 681
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 681
Germany
Fuer code diese Zeilen verwenden:

[...code] (Anfang)
[.../code] (Ende)

Ohne "...".

Code:




Re: A6 Fragen [Re: Ayumi] #275283
06/30/09 21:27
06/30/09 21:27
Joined: Nov 2006
Posts: 85
Österreich; Graz
L
Legolas250 Offline OP
Junior Member
Legolas250  Offline OP
Junior Member
L

Joined: Nov 2006
Posts: 85
Österreich; Graz
Ok danke, bin es geht das es einen Button dafür gibt. Hatte aber keinen gefunden.

Code:
/////////////////////////////////////////////////////////////////
//Minimap
/////////////////////////////////////////////////////////////////

view top_view
{
layer = 15;
pos_x = 0;
pos_y = 0;
size_x = 200;
size_y = 150;
tilt = -90;
arc = 80;
}

starter init_topcam()
{
while (player == null) {wait (1);}
while (1)
{
if (key_t == 1)
{
while (key_t == 1) {wait (1);}
if (top_view.visible == on)
{
top_view.visible = off;
}
else
{
top_view.visible = on;
}
}
top_view.x = player.x;
top_view.y = player.y;
top_view.z = 1000; // play with this value
wait (1);
}
}



So nun passt es aber

Re: A6 Fragen [Re: Ayumi] #275285
06/30/09 21:28
06/30/09 21:28
Joined: Nov 2006
Posts: 85
Österreich; Graz
L
Legolas250 Offline OP
Junior Member
Legolas250  Offline OP
Junior Member
L

Joined: Nov 2006
Posts: 85
Österreich; Graz
Ok danke, bin es geht das es einen Button dafür gibt. Hatte aber keinen gefunden.

Code:
/////////////////////////////////////////////////////////////////
//Minimap
/////////////////////////////////////////////////////////////////

view top_view
{
layer = 15;
pos_x = 0;
pos_y = 0;
size_x = 200;
size_y = 150;
tilt = -90;
arc = 80;
}

starter init_topcam()
{
while (player == null) {wait (1);}
while (1)
{
if (key_t == 1)
{
while (key_t == 1) {wait (1);}
if (top_view.visible == on)
{
top_view.visible = off;
}
else
{
top_view.visible = on;
}
}
top_view.x = player.x;
top_view.y = player.y;
top_view.z = 1000; // play with this value
wait (1);
}
}



So nun passt es aber

Re: A6 Fragen [Re: Legolas250] #275289
06/30/09 21:44
06/30/09 21:44
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Auf den ersten Blick müsste es ja funktionieren.

Das hier ist vom Handbuch (aber Lite-C soweit ich seh)
Quote:
VIEW* camera2_view =
{
layer = 0;
pos_x = 10;
pos_y = 10;
size_x = 64;
size_y = 48;
arc = 45;
aspect = 1;
ambient = 10;
fog = 10;
genius = NULL;
flags = SHOW;
}


Da ich C-Script schon sehr sehr sehr sehr lange nicht mehr verwende, kann ich dir nicht genau weiterhelfen. Aber versuch mal, dass du Visible gleich im View mit reinsetzt. Sagen wir gleich mal auf on.

Sorry das ich nicht mehr sagen kann.

Last edited by Schmerzmittel; 06/30/09 21:45.

A7 Com V7.80
Re: A6 Fragen [Re: Schmerzmittel] #275474
07/01/09 12:59
07/01/09 12:59
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
schreib anstatt

flags = SHOW;
flags = visible;

VIEW* camera2_view =
view camera2_view


Ein glück bring ich noch c-script ^^


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