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starting a game #275091
06/30/09 03:39
06/30/09 03:39
Joined: Jun 2009
Posts: 31
USA
G
Gus65 Offline OP
Newbie
Gus65  Offline OP
Newbie
G

Joined: Jun 2009
Posts: 31
USA
hello
i am planning on starting a game similar to Civilization 4
i got the game design in my mind but where and how do i start ??????
can anyone help me please

Re: starting a game [Re: Gus65] #275093
06/30/09 03:51
06/30/09 03:51
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
One of the most complicated parts of rts is the pathfinding. Take a look at intense-x zinc for this.

Are you really sure you want to go through with this though? RTS is one of the hardest genres to make a game on. You should really start small and gain experience before taking on a huge project like this. Do you have any teammates? you'll probably need at least 3 people to do this...

Sorry if i discouraged you, but that's how it is. I once attempted an RTS on my own.. did a couple of tech demos and that was it...too hard.

Re: starting a game [Re: the_mehmaster] #275098
06/30/09 04:09
06/30/09 04:09
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
how to start ? we need 2 know how much u already know abt game development.


A7 commercial Team / VC++ 2008 Pro
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Re: starting a game [Re: delinkx] #275102
06/30/09 04:31
06/30/09 04:31
Joined: Jun 2009
Posts: 31
USA
G
Gus65 Offline OP
Newbie
Gus65  Offline OP
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G

Joined: Jun 2009
Posts: 31
USA
lol
i just started learnig
but when there is a will,there is a way
if u are willing to help me tell me where and how to start

Re: starting a game [Re: Gus65] #275111
06/30/09 06:19
06/30/09 06:19
Joined: Oct 2006
Posts: 175
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Gumby22don Offline
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Gumby22don  Offline
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Joined: Oct 2006
Posts: 175
The tutorials are great, and reading the Acknex User Magazine (AUM) (link on left top) is also probably the best way to go. Find a project in there that relates to what you want to do, and start playing with it - add a small feature at a time, till you understand how it works together. Then, you can decide whether to start your own from scratch, or continue with that project.

Good luck,

Don
have a great day

Re: starting a game [Re: Gus65] #275112
06/30/09 06:20
06/30/09 06:20
Joined: Apr 2002
Posts: 117
Spain
Abstracto Offline
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Abstracto  Offline
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Joined: Apr 2002
Posts: 117
Spain
how to start?

i think you should write your ideas, and make some sketches or drawings about what you want.
A design document is a good starting point,
this way you can show something to your team (if you want one).

Re: starting a game [Re: Abstracto] #275139
06/30/09 09:38
06/30/09 09:38
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
how to start:

- put down all ur ideas.
- create ur story
- make sketches of ur characters and properties.
- draw some flow diagram for the game.
- then from there on develop each stage in more details.

- once all these documentations are done: then u can start designing ur characters and coding ur game.


A7 commercial Team / VC++ 2008 Pro
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Re: starting a game [Re: delinkx] #275244
06/30/09 17:43
06/30/09 17:43
Joined: May 2009
Posts: 19
Oklahoma, USA
Zodiac Offline
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Zodiac  Offline
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Joined: May 2009
Posts: 19
Oklahoma, USA
I've found it's easiest to plan what you want to do then break it down into smaller parts so you can learn as you go. You may have to go back and redo most of the initial code as you learn better ways of doing it, but its a great way of starting small and making constant progress to keep you encouraged.


If everything seems to be going well, you have obviously overlooked something.

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