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lite c decal shadow bug? #276272
07/04/09 05:06
07/04/09 05:06
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline OP
User
badapple  Offline OP
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Joined: Apr 2006
Posts: 624
DEEP 13
in lite c i have models that use decal shdows(shadow_stencil=0)
and it works fine when level is loaded but if these models are beyond clip_far range the shadows are clipped , all good so far .
now when the models are back in range , any range even right up close to the cam , the shadows do not return. is this a bug?

btw , im useing 1.70

Re: lite c decal shadow bug? [Re: badapple] #276278
07/04/09 05:46
07/04/09 05:46
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Posts: 528
Wagga, Australia
Same happens to me.. just tested it.

Re: lite c decal shadow bug? [Re: the_mehmaster] #276279
07/04/09 05:53
07/04/09 05:53
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline OP
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badapple  Offline OP
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Posts: 624
DEEP 13
at least its not just me. smile

Re: lite c decal shadow bug? [Re: badapple] #276981
07/07/09 10:05
07/07/09 10:05
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
This sounds indeed like a bug. We'll check.

Re: lite c decal shadow bug? [Re: jcl] #280411
07/22/09 14:43
07/22/09 14:43
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
We could not confirm this problem in our test levels. Please make sure that you have the current version. If the problem then still occurs, we'd need a level where this happens - please send it to support (at) 3dgamestudio.net.

Re: lite c decal shadow bug? [Re: jcl] #281924
07/29/09 13:38
07/29/09 13:38
Joined: Jun 2009
Posts: 14
Scotland/India
N
noobeez Offline
Newbie
noobeez  Offline
Newbie
N

Joined: Jun 2009
Posts: 14
Scotland/India
There is another issue similar to this. Im making a game in which you control a ball and ive given decal shadows as an option for low end pcs.The problem is that when the ball is too fast the decal shadows appear a bit away from the ball(they are not able to catch up with the velocity of the ball).It returns to normal when the ball stops though.

Any suggestions to this would be highly appreciated.

Last edited by noobeez; 07/29/09 13:40.

Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
Re: lite c decal shadow bug? [Re: noobeez] #281945
07/29/09 16:08
07/29/09 16:08
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
You're probably using Physics for the ball. Indeed the decal shadow could then be one frame behind the ball position. We'll look into this and check if this can be fixed.

This is however unrelated to the original bug report, which is still unconfirmed. Without an example we can't reproduce the problem.

Re: lite c decal shadow bug? [Re: jcl] #281961
07/29/09 17:17
07/29/09 17:17
Joined: Jun 2009
Posts: 14
Scotland/India
N
noobeez Offline
Newbie
noobeez  Offline
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N

Joined: Jun 2009
Posts: 14
Scotland/India
Yes i am using the physics engine to control the ball.If there could be a soln to this it would be great..!!..


PS-Sorry to post this here...:D


Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".

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