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[UNPAID] Game designer, and artist (model, texture, animation) #277525
07/09/09 13:46
07/09/09 13:46
Joined: Apr 2002
Posts: 117
Spain
Abstracto Offline OP
Member
Abstracto  Offline OP
Member

Joined: Apr 2002
Posts: 117
Spain
Well,
let's create a new MMO!

no, really. Im planning to make a game, not really complex, just enough to be interesting, but i need more ideas, and a good game designer (for the game rules). If he/she is also a good artist, its perfect.
The idea is to develop a game that can be played by a large number of players. Im not sure how to explain it, it is like a RPG or strategy game, in wich a player can attack another one (one to one battles), or attack a place (there is a map, and a player can control a zone, another player can go to the zone and attack his troops or buildings).
There is not fast paced action, it's more like taking turns.
There are long turns (going from place to place, can take a day or so), and fast turns (battle turns, some seconds).
Im planning to use 3DGS as a pretty 3d game interface,
and a web server and a database as backend, with game data and game rules (nobody can cheat).

There are lots of things of the game that i want to talk with this partner, we need to define and test a lot of game rules, creatures or troops, theme, etc,
so if anyone is interested, please send me a reply or a private message.

Thanks!

Re: [UNPAID] Game designer, and artist (model, texture, animation) [Re: Abstracto] #277528
07/09/09 14:02
07/09/09 14:02
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Originally Posted By: Abstracto

it is like a RPG or strategy game, in wich a player can attack another one (one to one battles), or attack a place (there is a map, and a player can control a zone, another player can go to the zone and attack his troops or buildings).
There is not fast paced action, it's more like taking turns.
There are long turns (going from place to place, can take a day or so), and fast turns (battle turns, some seconds).


it sounds like "advanced wars" for the gameboy


Visit:
schwenkschuster-design.de
Re: [UNPAID] Game designer, and artist (model, texture, animation) [Re: aztec] #280262
07/21/09 20:09
07/21/09 20:09
Joined: Apr 2002
Posts: 117
Spain
Abstracto Offline OP
Member
Abstracto  Offline OP
Member

Joined: Apr 2002
Posts: 117
Spain
push up,

anyone interested?

Thanks!

Re: [UNPAID] Game designer, and artist (model, texture, animation) [Re: Abstracto] #286891
08/28/09 03:57
08/28/09 03:57
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline
Junior Member
BorgNot  Offline
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
I just upgraded to A7 Commercial which of course has the 8 player option. I am learning as fast as I can. I'm interested but cannot be a lead coder or artist since I am learning still. (Yet, I have been coding since TRS-80 just hated windows for a few decades. Worked as a dBASE engineer at Borland and have coded websites.)


Some things are harder said than done, some not!
Re: [UNPAID] Game designer, and artist (model, texture, animation) [Re: BorgNot] #293375
10/11/09 03:38
10/11/09 03:38
Joined: Oct 2009
Posts: 7
D
Dakotasmith121 Offline
Newbie
Dakotasmith121  Offline
Newbie
D

Joined: Oct 2009
Posts: 7
i got the pro version wich lets me put as many players as i want. I am by no means a multiplayer proggramer, but i want to learn and this would be an interesting experience. Would you let me help, even though im a begginer?


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