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Hi #277855
07/11/09 03:26
07/11/09 03:26
Joined: Jul 2009
Posts: 3
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hopper325 Offline OP
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hopper325  Offline OP
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Joined: Jul 2009
Posts: 3
I'm new here and i'm interested in making games. i've got a pretty good idea on what i'd like to have in my game but now i'm completely stuck. what parts of my game should i start first? I've also gone through the workshops with Lite-c

Re: Hi [Re: hopper325] #277862
07/11/09 05:25
07/11/09 05:25
Joined: Jun 2009
Posts: 148
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gamingfan101 Offline
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gamingfan101  Offline
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Joined: Jun 2009
Posts: 148
ok, im new as well. heres what i do. I start off by creating all of my pictures (buttons, sliders, etc.) go ahead and define them before you even start actually creating your game, this will speed up your progress later because you dont have to keep going back and forth from your game to yor paint program. Then start creating your levels (if you are using levels). then create your models (if you are using models). If your creating a 2d game, you probably wont need levels or models. Then start actually scripting your game. Hope this helps!


Sorry, im new. I have a tendency to ask really simple questions, so please be patient.
Re: Hi [Re: gamingfan101] #277867
07/11/09 06:36
07/11/09 06:36
Joined: Jul 2009
Posts: 3
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hopper325 Offline OP
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hopper325  Offline OP
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Joined: Jul 2009
Posts: 3
that really helps alot, i didn't even think of making it in that order and i think that would help me in making it.
thanks

Re: Hi [Re: hopper325] #277873
07/11/09 07:20
07/11/09 07:20
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
First, you should get all the ideas in your head, or if it's a complicated game, on paper. Then you should find music that suits your game. The music will 'lock' your thoughts so that when you start modelling, all your models will have the same theme. After finding music, you can either start modelling and texturing, or begin concept art. When most of your models are complete, you can build a level in WED, then write a script for it.

Re: Hi [Re: the_mehmaster] #277882
07/11/09 08:58
07/11/09 08:58
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline

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VeT  Offline

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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Great idea - to find music first smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Hi [Re: VeT] #277892
07/11/09 10:13
07/11/09 10:13
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Or, if you're really new, it may also help to help someone else with an existing project first, to gain some experience. Join some team, maybe, tell them that you're new but that you're willing to learn. If you have a great Idea, it may a lot of work and may not be too fun if you've got to do all of that on your own. Once you've gotten some experience, people will join you as well.

Just a thought...


~"I never let school interfere with my education"~
-Mark Twain
Re: Hi [Re: Germanunkol] #277893
07/11/09 10:18
07/11/09 10:18
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
The first step, is the models, then images, then start programming!! laugh

Re: Hi [Re: VeT] #277896
07/11/09 10:21
07/11/09 10:21
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
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BastovBros  Offline
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Joined: Jul 2008
Posts: 128
Ukraine
eemm... my experience (I'm a newbie too ) : everything depends on what you are good at, whether at modelling and drawing concepts or at programming. As a more skilled modeller I started with creating models, though drawing proper textures is a more difficult part. Then, just like in your case, I read the Lite-C tutorial and began my attempts to write a working script... though I need much practice in programming...Programming and creating textures from blank page are my main two problems smile Actually there're many new things that one should learn and master in the process of making a game....
So, my advice:
1. If you're more a modeller: start with models, than write a script.
2. If you're more a programmer: make a working script and then support it by models smile
3. And don't forget to listen to music in your headphones for fun and inspiration smile

Last edited by BastovBros; 07/11/09 10:23.

a generator of dull questions smile
Re: Hi [Re: Cowabanga] #277904
07/11/09 11:03
07/11/09 11:03
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
I would start with the programming and use placeholder textures and models.
It's better to see the finished models in a working project.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Hi [Re: WretchedSid] #277905
07/11/09 11:10
07/11/09 11:10
Joined: Jul 2009
Posts: 3
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hopper325 Offline OP
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hopper325  Offline OP
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Joined: Jul 2009
Posts: 3
hey everyone, thanks for the replies. all these posts have given me ideas and i've decided to start my modelling first before i start on programming it


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