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Re: Hi
[Re: hopper325]
#277862
07/11/09 05:25
07/11/09 05:25
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Joined: Jun 2009
Posts: 148
gamingfan101
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Member
Joined: Jun 2009
Posts: 148
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ok, im new as well. heres what i do. I start off by creating all of my pictures (buttons, sliders, etc.) go ahead and define them before you even start actually creating your game, this will speed up your progress later because you dont have to keep going back and forth from your game to yor paint program. Then start creating your levels (if you are using levels). then create your models (if you are using models). If your creating a 2d game, you probably wont need levels or models. Then start actually scripting your game. Hope this helps!
Sorry, im new. I have a tendency to ask really simple questions, so please be patient.
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Re: Hi
[Re: hopper325]
#277873
07/11/09 07:20
07/11/09 07:20
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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User
Joined: Dec 2008
Posts: 528
Wagga, Australia
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First, you should get all the ideas in your head, or if it's a complicated game, on paper. Then you should find music that suits your game. The music will 'lock' your thoughts so that when you start modelling, all your models will have the same theme. After finding music, you can either start modelling and texturing, or begin concept art. When most of your models are complete, you can build a level in WED, then write a script for it.
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Re: Hi
[Re: VeT]
#277892
07/11/09 10:13
07/11/09 10:13
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Or, if you're really new, it may also help to help someone else with an existing project first, to gain some experience. Join some team, maybe, tell them that you're new but that you're willing to learn. If you have a great Idea, it may a lot of work and may not be too fun if you've got to do all of that on your own. Once you've gotten some experience, people will join you as well.
Just a thought...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Hi
[Re: VeT]
#277896
07/11/09 10:21
07/11/09 10:21
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Joined: Jul 2008
Posts: 128 Ukraine
BastovBros
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Member
Joined: Jul 2008
Posts: 128
Ukraine
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eemm... my experience (I'm a newbie too ) : everything depends on what you are good at, whether at modelling and drawing concepts or at programming. As a more skilled modeller I started with creating models, though drawing proper textures is a more difficult part. Then, just like in your case, I read the Lite-C tutorial and began my attempts to write a working script... though I need much practice in programming...Programming and creating textures from blank page are my main two problems Actually there're many new things that one should learn and master in the process of making a game.... So, my advice: 1. If you're more a modeller: start with models, than write a script. 2. If you're more a programmer: make a working script and then support it by models 3. And don't forget to listen to music in your headphones for fun and inspiration
Last edited by BastovBros; 07/11/09 10:23.
a generator of dull questions
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Re: Hi
[Re: Cowabanga]
#277904
07/11/09 11:03
07/11/09 11:03
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I would start with the programming and use placeholder textures and models. It's better to see the finished models in a working project.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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