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normal mapping a model? #278082
07/12/09 03:36
07/12/09 03:36
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline OP
Junior Member
penut  Offline OP
Junior Member

Joined: Jan 2006
Posts: 69
Missouri, USA
Hello,

I need someones help! I downloaded the Normalmapping a model tutorial and i made every thing in photoshop. Then i opened med, went to the skin editor and it was completely different from the tutorial....so, how do i put the normal mapping on the model? What order do i put the textures in to make it work? What do I have to do to make this work?


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: normal mapping a model? [Re: penut] #278089
07/12/09 06:47
07/12/09 06:47
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
You need to go:
Edit->manage skins->new skin.

Tick the 'texture' box, then open the 'texture file' tab. Load your normalmap.

You then must get a shader to render the normalmap to lightsources.

Re: normal mapping a model? [Re: the_mehmaster] #279251
07/17/09 00:43
07/17/09 00:43
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
Member
Jaeger  Offline
Member
J

Joined: May 2009
Posts: 258
Chicago
Use this shader:

http://www.opserver.de/wiki/index.php/Normalmapping_Shader_With_full_specmap_support

Copy it into SED, and save it as a .fx file.

Now you need a normal map, and a specular map.

Open MED...

Load your first skin, the diffuse (color) map. Make sure you've ticked the "Material" box at the top. Then select "Effect Setup" box, and load the .fx file you saved the shader as.

Click "New Skin", and load the normal map. DON'T apply it to the model. Click "New Skin" again, and then load the specular map. DON'T apply it to the model either.

Now apply the diffuse (color) skin to the model. Then go to File>Save, and save your model. Now you can go to File>Engine Preview to view the results, or just use it in your game.


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