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VECTORS from BMAPs #278083
07/12/09 04:59
07/12/09 04:59
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
New question from the question machine....I was checking the manual and trying to find a command/keyword that would return the vector of a pixel directly without using trace...is there a way or do I need to use trace?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: VECTORS from BMAPs [Re: Nowherebrain] #278099
07/12/09 07:22
07/12/09 07:22
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
What is the vector of a pixel directly without using trace? Be more specific. The vector of a pixel is for me in the first place the color information.

Re: VECTORS from BMAPs [Re: HeelX] #278102
07/12/09 07:59
07/12/09 07:59
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I mean the world coordinate, I can use trace..I cannot think of another way.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: VECTORS from BMAPs [Re: Nowherebrain] #278390
07/13/09 12:54
07/13/09 12:54
Joined: Jan 2002
Posts: 300
Usa
Rich Offline
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Rich  Offline
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Joined: Jan 2002
Posts: 300
Usa
Hmm I don't know if it would work, just a thought I had while reading this. But maybe you could just use the vector of the Bmap entity itself then offset the vector by the X and Y values where the pixel would be located (from the origin of the BMAP)? Even rotate the value if need be perhaps... Just an idea.

Edit added image, you would have to know which pixel you wanted for this to work. (if the BMAP were rotated, it would require more calculations)



Last edited by Rich; 07/13/09 16:24. Reason: added picture

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