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Modifying nm+spec shader... #278418
07/13/09 17:46
07/13/09 17:46
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline OP
Member
Jaeger  Offline OP
Member
J

Joined: May 2009
Posts: 258
Chicago
Hey guys,

Wondering if/how you could modify the normal + spec map shader found on the Wiki. I've tested my nm's in other 3D previews, and it looks really, really good. But using the nm + spec shader in A7 just isn't the same. It just doesn't seem "strong" enough for the desired effect. And it's NOT the normal maps. They're extra strong to try to compensate for the shader's weakness. I was wondering if there is any way to modify it and make it have a more pronounced displacement. I think it would look really awesome if so.

Re: Modifying nm+spec shader... [Re: Jaeger] #278461
07/14/09 00:25
07/14/09 00:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Please give some screenshot examples of A7 vs the other 3D preview, and tell us with which software you're previewing it in those screenshots.

Then we can probably figure out the issue.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Modifying nm+spec shader... [Re: JibbSmart] #278589
07/14/09 14:20
07/14/09 14:20
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline OP
Member
Jaeger  Offline OP
Member
J

Joined: May 2009
Posts: 258
Chicago


In CrazyBump's 3D preview...





In A7...

The CrazyBump preview has a "stronger" 3D look to it than A7 using this shader. That's what I'm going for.


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