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Re: simple toon shading [Re: Orange Brat] #22918
02/06/04 20:57
02/06/04 20:57
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:

Is it possible to adapt the toon shader to react to regular dynamic lights(instead of the sun) or will that have to wait until the light management stuff is implemented.


yes, this will be much easier once the new light management is implemented!

Quote:

Like with a 3rd person camera...when you rotate into a wall and the camera gets close to or enters the player...they fade out...at a certain distance they vanish.


oh! now i understand what you want. i will think of something if i have some time. in theory you only have to pass the model's alpha to the shader and use it in both passes.

i thought you want to use a model texture with alpha channel and the solution above would be for that (if it worked)...



Re: simple toon shading [Re: Orange Brat] #22919
02/08/04 09:27
02/08/04 09:27
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline
Developer
Zerodin  Offline
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
That is some FANTASTIC work
I applaude you!!!
I have been wanting a toonshader for quite some time!
Question.
How do you make so say, an object has both the shader property, as well as a pickup property?
like a shotgun.


Re: simple toon shading [Re: ventilator] #22920
02/17/04 19:41
02/17/04 19:41
Joined: Nov 2003
Posts: 327
Hawaii , USA
PoLaRiS69 Offline
Senior Member
PoLaRiS69  Offline
Senior Member

Joined: Nov 2003
Posts: 327
Hawaii , USA
Is There some way to make A6 totaly render only toonshader? or do I have to apply this to every entity?


PoLaRiS
Re: simple toon shading [Re: PoLaRiS69] #22921
02/17/04 19:49
02/17/04 19:49
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
its in betatesting, but there are some problems i think


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: simple toon shading [Re: ello] #22922
02/18/04 02:29
02/18/04 02:29
Joined: Nov 2003
Posts: 327
Hawaii , USA
PoLaRiS69 Offline
Senior Member
PoLaRiS69  Offline
Senior Member

Joined: Nov 2003
Posts: 327
Hawaii , USA
I am willing to help test

I have some great toonshader models...

I also have a realy fast method of makeing a model, and automaticaly generateing a color skin/texture, in just a couple of clicks Maby I will post in the help wanted section...

I use wings 3d to model, then I UV map it in wings, and VOLA! it takes all my vertex colors and paints tthem on a texture for me on the correct UV cords

The models could be totaly done at that point if I had a toonshadder!

here is a fun toon shader photo I made a while back in TS 6.6


http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014155


PoLaRiS
Re: simple toon shading [Re: PoLaRiS69] #22923
02/18/04 02:37
02/18/04 02:37
Joined: Nov 2003
Posts: 327
Hawaii , USA
PoLaRiS69 Offline
Senior Member
PoLaRiS69  Offline
Senior Member

Joined: Nov 2003
Posts: 327
Hawaii , USA
BTW the models in photo are madein ZBRUSH... Except the big "Mech" in the background, I made him in wings one morning while talking to my mom on the Phone...




PoLaRiS
Re: simple toon shading [Re: ventilator] #22924
02/19/04 03:44
02/19/04 03:44
Joined: Sep 2003
Posts: 675
mjbee2 Offline
Developer
mjbee2  Offline
Developer

Joined: Sep 2003
Posts: 675
let me ask some stupid questions (I KNOW there is no such thing but I got to ask anyway):

Is this "fake shading" like using the fatboy shading idea with Milkshape or is this true DirectX shading?

Does it affect the FPS?

There, that ought to do it. You might ask why I would be interested, well I'm a "toon" kind of guy: http://www.newrev7.com/indexblog.html

Re: simple toon shading [Re: mjbee2] #22925
02/19/04 04:28
02/19/04 04:28
Joined: Oct 2000
Posts: 267
Hartford, CT
msKEN Offline
Member
msKEN  Offline
Member

Joined: Oct 2000
Posts: 267
Hartford, CT
This is purely a shader, its not a faking system like the fatboy trick method. There is no doubling of polygons or anything like that. Just have the item you want to be toon shaded call the toon shade function on a normal object and your good to go.

Re: simple toon shading [Re: msKEN] #22926
02/19/04 10:16
02/19/04 10:16
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
the shader does double the polygons! the second pass renders a slightly bigger inversed black model. the advantage is that you don't have to prepare the outline model yourself...

the shader does affect fps (every shader does!), but not much. other more advanced toonshaders would be much slower...

Re: simple toon shading [Re: ventilator] #22927
02/19/04 10:41
02/19/04 10:41
Joined: Sep 2003
Posts: 675
mjbee2 Offline
Developer
mjbee2  Offline
Developer

Joined: Sep 2003
Posts: 675
thanks for clearing that up (I think)... if that's the case then it is not a true shader in the sense of the DirectX Cellshading call (unless I am wrong again). Anybody else want to fill me in more?

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