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Wich entites engine prefer: large or small? #279392
07/17/09 13:13
07/17/09 13:13
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
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VeT  Offline OP
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Kyiv, Ukraine
I'm creating cube game: there is cube and entities are moving on its sides.
Is it better to use large-scaled entities or small?

For example, now distance between camera and cube center is about 1500 quants... wouldnt it better to scale all world down in the same proportion?


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Re: Wich entites engine prefer: large or small? [Re: VeT] #279434
07/17/09 16:08
07/17/09 16:08
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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smaller is better is assume, you know longer c_traces are slower.


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Re: Wich entites engine prefer: large or small? [Re: Quad] #279452
07/17/09 17:23
07/17/09 17:23
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
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thats not exacly right
traces are only slower because more entitys have to be checked but if you scale your world up as well as the traces it wouldnt be a difference.
Normally i have ~35quants=1m


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Re: Wich entites engine prefer: large or small? [Re: Puppeteer] #279531
07/17/09 22:55
07/17/09 22:55
Joined: Feb 2006
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I think the ideal size setup is around what the engine uses for cbabe and all, I'm not exactly sure what the scale is, but it's a nice balance. Try opening it and getting your sizes based on that.

@ Puppeteer: You're half right, but so is he. According to the manual:

Originally Posted By: The Manual
The farther the distance between the to and from positions, the more entities must be checked in the level, and the slower the function. Use as small a distance as possible.



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Re: Wich entites engine prefer: large or small? [Re: mpdeveloper_B] #279822
07/19/09 13:57
07/19/09 13:57
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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Kyiv, Ukraine
Okay, thanks, guys for answers... i'll scale all entities to cbabe-size smile


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