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Re: shadercompilation [Re: ventilator] #22991
02/06/04 13:45
02/06/04 13:45
Joined: Sep 2003
Posts: 721
Chandler, Arizona
C
Crossy Offline
Developer
Crossy  Offline
Developer
C

Joined: Sep 2003
Posts: 721
Chandler, Arizona
whoa acid trip lol

no really these are awesome looking i just hope i can figure out how to use shaders and stuff, i havent touched em yet


ČЯΘŞşŶ BlueTide MultiMedia under construction Come stop by and say hi to all of your 3DGS friends irc://irc.webchat.org/3DGS
shadercompilation demo and learning section! [Re: ventilator] #22992
02/06/04 16:38
02/06/04 16:38
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
@ventilator:sorry, i read your post this morning. gonna convert it to the one you gave,... WAIT! i have the fx file separately, so maybe you can change it in there?
:-) yep, i change the u/v shifting for the fire and forgot to set them back to 0. now it does.

to all:
i uploaded a demo (some nice extras) to my webspace
at startup you will see a menu with the key-descriptions.
new! you have the userdefined.fx file, set up with !nearly! all? vectors and matrices, so u can play around and see your own effect take place on the whole scene. pressing "7" will reload the userdefined.fx file.

hope you have fun with it. and keep on posting your shaders


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation demo and learning section! [Re: ello] #22993
02/06/04 21:24
02/06/04 21:24
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
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Joined: May 2002
Posts: 7,441
wow! some very cool effects! ...cross hatching looks very nice if it gets used for the whole level! ...the scrolling fur fire effect is impressive!

Re: shadercompilation demo and learning section! [Re: ventilator] #22994
02/07/04 08:01
02/07/04 08:01
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
How do you load your .fx? whats the code?
Hard to find info on it...
thanks



Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: shadercompilation demo and learning section! [Re: Drew] #22995
02/07/04 08:06
02/07/04 08:06
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
effect_load(material,string name)

Loads an effect file in Microsoft .fx format from the work folder into the given material, and applies to effect to all models and terrain that have this material assigned. This instruction can be used to edit effects and shaders in real time and observe the result immediately in the game.

Its in the latest manual, from one of the Blame the Manual threads.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: shadercompilation demo and learning section! [Re: qwerty823] #22996
02/07/04 08:09
02/07/04 08:09
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Thank you!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: shadercompilation demo and learning section! [Re: Drew] #22997
02/07/04 15:41
02/07/04 15:41
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
here is a new version: has some good improvements:

















f1 toggles the help
download

shaders are great , only question, when to sleep...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation demo and learning section! [Re: Drew] #22998
03/10/05 10:36
03/10/05 10:36
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
None of these links work! How can I get the shader?


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: shadercompilation [Re: Drew] #22999
03/10/05 10:55
03/10/05 10:55
Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Yulor Offline
Senior Developer
Yulor  Offline
Senior Developer

Joined: Jul 2001
Posts: 1,269
Hopewell Jct, NY
Quote:

WHOA! NICE!!

you can really see how shaders are going to change everything...




maybe i need to get my glasses fixed.. but I see no images..

edit: then again, I don't wear glasses.

Last edited by Yulor; 03/10/05 10:55.
Re: shadercompilation [Re: Yulor] #23000
03/10/05 16:36
03/10/05 16:36
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
Expert
TripleX  Offline
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
the post is over 1 year old..

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