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My pathetic attemp on zoom and bloor shader... #279577
07/18/09 09:44
07/18/09 09:44
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Joined: Aug 2008
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Using A6.50 and Slin pp_helper...

Bloom... Using 4 sample(diagonal)...
I also use the cross sample. Next will be poisson I hope...






Zoom blur, I dont think I understand Slin's example so I create my own using 4 samples too...






maybe I should use more samples....

Re: My pathetic attemp on zoom and bloor shader... [Re: bart_the_13th] #279781
07/19/09 08:53
07/19/09 08:53
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Posts: 528
Wagga, Australia
Those screens aren't pathetic, their actually quite good.

Using more samples would greatly improve them though..

Re: My pathetic attemp on zoom and bloor shader... [Re: the_mehmaster] #279793
07/19/09 10:10
07/19/09 10:10
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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Posts: 946
Indeed, looks very good! That's your dino shooter, right?

Re: My pathetic attemp on zoom and bloor shader... [Re: the_clown] #279797
07/19/09 10:53
07/19/09 10:53
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Quote:
Those screens aren't pathetic, their actually quite good.
I agree. They're nice.
But you should decrease the sharpness.

Re: My pathetic attemp on zoom and bloor shader... [Re: Cowabanga] #281884
07/29/09 08:29
07/29/09 08:29
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bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Lol... I called it pathetic since the bloom fx has totally wrong algorithm. While Slin's filters the bright pass first then blur the result, my bloom is in the opposite way. That mean that I filter every sample with bright pass, and that kills the fps to 50fps...

Nope, this is not my DinoIsland project, it's using LiteC Free, this one is using A6...


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