function jump ()
{
if(jump_hight<500)
{
dist_down=100;
}
else
{
dist_down=-1000;
}
}
action spieler(){
vec_for_min(boden,me);
player = me;
while(1){
if (c_trace(my.x,vector(my.x,my.y,my.z-5000),IGNORE_ME | IGNORE_PASSABLE | USE_BOX) > 0){
dist_down = my.z + boden.z - target.z;
}else {
dist_down = 0;
}
if (dist_down > 0){
dist_down = clamp(dist_down,0,accelerate(speed_down,5,0.1));
}else{
speed_down = 0;
if(!key_space)
{
dist_down=500;
}
}var dist_ahead = 5*(key_w-key_s)*time_step;
c_move(me,vector(dist_ahead,0,0),vector(0,0,-dist_down),IGNORE_PASSABLE| GLIDE);
if(mouse_pos.x < 640){
my.pan = 180;
}
else{
my.pan = 0;
}
camera.x = my.x ;
camera.y = my.y -500;
camera.z = my.z;
wait(1);
}
}