I have now converted the chrome shader used in the ati metal sample. It uses 2 entSkins: entSkin1=EnvironmentMap and entSkin2="NHHH" texture. BTW I got no idea what that is I just used a quick printscreen/scaled version and it worked fine(i hate digging through directories
). I also noticed that it gives strange effects if you mess with the specular and diffuse. The light pos could also be set more efficient. Anyways it and its screenshot can be found
here. I have also included two textures that can be used with it.
M3PHiSTO