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Re: Beginners' contest - July 2009 - demos uploaded
[Re: HeelX]
#280053
07/20/09 20:08
07/20/09 20:08
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Joined: Jun 2009
Posts: 17 Russia, Murmansk
Lost_In_Space
Newbie
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Newbie
Joined: Jun 2009
Posts: 17
Russia, Murmansk
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[edited, nonsense quote]
Pictures were drawn by us=)
Last edited by HeelX; 07/20/09 20:49.
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Re: Beginners' contest - July 2009 - demos uploaded
[Re: Lost_In_Space]
#280061
07/20/09 20:59
07/20/09 20:59
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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it was very hard to choise especialy because i didnt do the contest myself this time any way
3 stayed over: collisiondetectionwithprojections - i did try a colision system like yours but your is 10 times beter any way i ask you if i may use your code
typingtiles couldnt stop playing this game and it feels compleet this could be sold on the market realy good work
texteffects - realy nice
i vote for collisiondetectionwithprojections because he did what i wanted to see for a 2d colision system
"empty"
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Re: Beginners' contest - July 2009 - demos uploaded
[Re: Cowabanga]
#280095
07/20/09 23:06
07/20/09 23:06
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Joined: Jun 2009
Posts: 148
gamingfan101
Member
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Member
Joined: Jun 2009
Posts: 148
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ok, i would vote for the 2dchopter game, because it does use many panels, which was the point of this contest, plus collision detectment, and some other things. which by the way, all that my script does is use a button (the orange button on the robot) to pull up another panel. nothing really impressive, but it everything on there is made with panels.
Sorry, im new. I have a tendency to ask really simple questions, so please be patient.
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Re: Beginners' contest - July 2009 - demos uploaded
[Re: gamingfan101]
#280100
07/20/09 23:19
07/20/09 23:19
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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User
Joined: Dec 2008
Posts: 528
Wagga, Australia
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**TypingTiles** A wonderfully addicting game, with clever use of panels. Did you write the music for this? The track called 'perfect_timing' reminds me of a N64 game called 'perfect dark'. A really good game that is..
[EDIT]I was right. Opened the MIDI files with anvil studio, and about half the tracks come from perfect dark.
Last edited by the_mehmaster; 07/20/09 23:23.
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Re: Beginners' contest - July 2009 - demos uploaded
[Re: the_mehmaster]
#280129
07/21/09 02:17
07/21/09 02:17
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Joined: May 2009
Posts: 19 Oklahoma, USA
Zodiac
Newbie
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Newbie
Joined: May 2009
Posts: 19
Oklahoma, USA
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@ mehmaster, Yeah all the midi files came from other games, usually the boss battles so that the pace increased with the level. I'm glad you liked it.
Okay, the three that really impressed me the most were;
OMGMAN - Absolutely beautiful, but difficult to get the ball going on different directions. You could pretty much get stuck in the corner with it going straight up and down indefinitely. Also, I wanted to be able to hit the bird.
Text Effects - This one made me want to learn more just because it was awesome and practical. Any game could be enhanced by some of the effects demonstrated here.
CollisionDetection - The concepts used here are over my head right now, but I was really impressed by how this was executed. Once I get a bit better I'm sure I'll be begging for a peek at the code.
My vote goes for Text Effects just because I felt it most demonstrated how just a bit of knowledge could be used to really enhance a project and I look forward to figuring out how to incorporate some of those effects in my future programs.
If everything seems to be going well, you have obviously overlooked something.
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Re: Beginners' contest - July 2009 - demos uploaded
[Re: sPlKe]
#280267
07/21/09 21:13
07/21/09 21:13
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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lots of WIN... still checking demos.
3333333333
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