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Re: Beginners' contest - July 2009 - demos uploaded [Re: HeelX] #280053
07/20/09 20:08
07/20/09 20:08
Joined: Jun 2009
Posts: 17
Russia, Murmansk
Lost_In_Space Offline
Newbie
Lost_In_Space  Offline
Newbie

Joined: Jun 2009
Posts: 17
Russia, Murmansk
[edited, nonsense quote]


Pictures were drawn by us=)

Last edited by HeelX; 07/20/09 20:49.
Re: Beginners' contest - July 2009 - demos uploaded [Re: Lost_In_Space] #280056
07/20/09 20:50
07/20/09 20:50
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Sorry if you felt disappointed... I do not read readme's, because games are games and not VCR's smile

Last edited by HeelX; 07/20/09 20:50.
Re: Beginners' contest - July 2009 - demos uploaded [Re: HeelX] #280059
07/20/09 20:57
07/20/09 20:57
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Okay, but your critic sounds very hard, so I sad this wink

Re: Beginners' contest - July 2009 - demos uploaded [Re: Lost_In_Space] #280061
07/20/09 20:59
07/20/09 20:59
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
it was very hard to choise especialy because i didnt do the contest myself this time any way

3 stayed over:
collisiondetectionwithprojections - i did try a colision system like yours but your is 10 times beter any way i ask you if i may use your code

typingtiles couldnt stop playing this game and it feels compleet this could be sold on the market realy good work

texteffects - realy nice



i vote for collisiondetectionwithprojections because he did what i wanted to see for a 2d colision system


"empty"
Re: Beginners' contest - July 2009 - demos uploaded [Re: Rei_Ayanami] #280085
07/20/09 22:25
07/20/09 22:25
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I'd vote for "2D physics".

Re: Beginners' contest - July 2009 - demos uploaded [Re: Cowabanga] #280095
07/20/09 23:06
07/20/09 23:06
Joined: Jun 2009
Posts: 148
G
gamingfan101 Offline
Member
gamingfan101  Offline
Member
G

Joined: Jun 2009
Posts: 148
ok, i would vote for the 2dchopter game, because it does use many panels, which was the point of this contest, plus collision detectment, and some other things. which by the way, all that my script does is use a button (the orange button on the robot) to pull up another panel. nothing really impressive, but it everything on there is made with panels.


Sorry, im new. I have a tendency to ask really simple questions, so please be patient.
Re: Beginners' contest - July 2009 - demos uploaded [Re: gamingfan101] #280100
07/20/09 23:19
07/20/09 23:19
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
User
the_mehmaster  Offline
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
**TypingTiles**
A wonderfully addicting game, with clever use of panels. Did you write the music for this? The track called 'perfect_timing' reminds me of a N64 game called 'perfect dark'. A really good game that is..

[EDIT]I was right. Opened the MIDI files with anvil studio, and about half the tracks come from perfect dark.


Last edited by the_mehmaster; 07/20/09 23:23.
Re: Beginners' contest - July 2009 - demos uploaded [Re: the_mehmaster] #280129
07/21/09 02:17
07/21/09 02:17
Joined: May 2009
Posts: 19
Oklahoma, USA
Zodiac Offline
Newbie
Zodiac  Offline
Newbie

Joined: May 2009
Posts: 19
Oklahoma, USA
@ mehmaster, Yeah all the midi files came from other games, usually the boss battles so that the pace increased with the level. I'm glad you liked it.


Okay, the three that really impressed me the most were;

OMGMAN - Absolutely beautiful, but difficult to get the ball going on different directions. You could pretty much get stuck in the corner with it going straight up and down indefinitely. Also, I wanted to be able to hit the bird.

Text Effects - This one made me want to learn more just because it was awesome and practical. Any game could be enhanced by some of the effects demonstrated here.

CollisionDetection - The concepts used here are over my head right now, but I was really impressed by how this was executed. Once I get a bit better I'm sure I'll be begging for a peek at the code.

My vote goes for Text Effects just because I felt it most demonstrated how just a bit of knowledge could be used to really enhance a project and I look forward to figuring out how to incorporate some of those effects in my future programs.


If everything seems to be going well, you have obviously overlooked something.
Re: Beginners' contest - July 2009 - demos uploaded [Re: Zodiac] #280263
07/21/09 20:36
07/21/09 20:36
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
im undecided between super mario and megaman... i just lvoe oldschool2d projects.
but bothg ames are strange to play.... nut sure yet...

Re: Beginners' contest - July 2009 - demos uploaded [Re: sPlKe] #280267
07/21/09 21:13
07/21/09 21:13
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
lots of WIN... still checking demos.


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