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palette.pcx error bad texture size #280297
07/22/09 05:35
07/22/09 05:35
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
User
delinkx  Offline OP
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Joined: Jul 2008
Posts: 553
Singapore
SORRY FOR DOUBLE POST. i didnt get any response from the forums.
..................................................

Whenever i create a new level. i try import an fbx file. i get this error:

"PALETTE.PCX BAD TEXTURE SIZE: 15x19"

But that palette.pcx is created once the blank level is created. so it has nothing to do with fbx. and when i check the size of the pcx file in photoshop its 15x19 px. and tat's created by WED by default. So y do i get this error ?


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Re: palette.pcx error bad texture size [Re: delinkx] #280299
07/22/09 06:41
07/22/09 06:41
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
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Maybe WED generates a wrong size due to a bug. Resize the palette.pcx to sth like 16x16 manually.

Re: palette.pcx error bad texture size [Re: FBL] #280335
07/22/09 09:36
07/22/09 09:36
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Posts: 27,986
Frankfurt
No, the size of a palette does not matter. The error message means that you're using the palette as a texture. Either you've assigned it directly to a surface, or you have it placed into a texture folder of your project.

Re: palette.pcx error bad texture size [Re: jcl] #280515
07/23/09 02:10
07/23/09 02:10
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
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delinkx  Offline OP
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not really, i am just making a blank level. import the fbx level (which i exported from maya) And when i import i get this message. when i create a blank level, wed auto-generate a palette.


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Re: palette.pcx error bad texture size [Re: delinkx] #280537
07/23/09 09:27
07/23/09 09:27
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
If you're not sure which texture folders you've defined on import, look in the Textures Tab - there you'll see them. The work folder should _not_ be used for a texture folder.


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