Hi,
I'm using 3DGS 7.77 Commercial and I just wanted to try out the standard bump map shader. I followed the instructions given by the manual (
http://manual.conitec.net/WED_shaderguide.htm), built the level and tried to run it. However, I get the error message
#DEFAULT normal or hight map missing
I already checked that. I've created a WAD containing two textures: "tex1.bmp" and "tex1_n.bmp". So, according to the information given by the manual, "tex1_n.bmp" should be used as the normal map. But obviously there must be a mistake somewhere. The WAD is saved in the same directory as the level and the level script so this shouldn't cause any trouble.. Any Ideas?
Alan