Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AbrahamR, 1 invisible), 858 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
[Engine] improving #280590
07/23/09 13:25
07/23/09 13:25
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
Serious User
VeT  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
One more idea came to me smile
Would be nice, if compiler build every file separately from others... In this way, building of a huge projects would be a lot faster
For example, i have 30 files, and now i'm working only with one of them, but every launch i need to wait about 5-6 seconds before they all recompiles


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: [Engine] improving [Re: VeT] #280591
07/23/09 13:28
07/23/09 13:28
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The compiler can not compile files separately when they share functions or variables. But a dll compiling option is planned.

Re: [Engine] improving [Re: jcl] #280594
07/23/09 13:31
07/23/09 13:31
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
Serious User
VeT  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Thats bad frown
Anyway, thanks for answer.


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: [Engine] improving [Re: VeT] #280602
07/23/09 13:44
07/23/09 13:44
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Any ideas on roughly how far away (time-wise) the DLL option is?


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: [Engine] improving [Re: EvilSOB] #280865
07/24/09 13:23
07/24/09 13:23
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
Serious User
VeT  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Another engine improving:
can you modify level_load (STRING* filename) to something like level_load (STRING* filename, var percent) so we would be able to:
- create huge levels without long loads, next part of level could be load dynamically, and user even wouldnt notice that (like in Dungeon Siedge)
- play script cutscenes while level loads


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: [Engine] improving [Re: VeT] #281022
07/25/09 00:09
07/25/09 00:09
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: VeT
can you modify level_load (STRING* filename) to something like level_load (STRING* filename, var percent) so we would be able to:
- create huge levels without long loads, next part of level could be load dynamically, and user even wouldnt notice that (like in Dungeon Siedge)
- play script cutscenes while level loads


Tell me: how do you define the level parts which belong to which "percentage range"

These "features" are overcharging the way WMB files are meant to be. If you need to dynamically load your levels then build your own level format beside WMB.

Re: [Engine] improving [Re: HeelX] #281479
07/27/09 13:52
07/27/09 13:52
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP
Serious User
VeT  Offline OP
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
//Tell me: how do you define the level parts which belong to which "percentage range"
Any variant,that you can imagine: even if i would be able to load some percentage of all vertexes... Or, as variant, load the level in another thread, so the game wouldnt slow


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1