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Tiny Particles if using a BMAP #280662
07/23/09 18:38
07/23/09 18:38
Joined: Sep 2006
Posts: 99
BS, Germany
Storm_Mortis Offline OP
Junior Member
Storm_Mortis  Offline OP
Junior Member

Joined: Sep 2006
Posts: 99
BS, Germany
Hi there,
im recognized that the particles are very small if i set any BMAP to it. Increasing p.size dont do anything.
But using particles whithout any map, like the beam demo, work just fine.

PS: this problem causes in every project i tryed, so its not my failure. the cardemo for example has tiny dust particles as well.
Im working on my Notebook, 2,8GH and 512MB - and this causes since the Version 7.77.4.

so, just wanted to tell this.
have a nice day!


it found a voice ... now it needs a body
Re: Tiny Particles if using a BMAP [Re: Storm_Mortis] #281152
07/25/09 17:48
07/25/09 17:48
Joined: Sep 2006
Posts: 99
BS, Germany
Storm_Mortis Offline OP
Junior Member
Storm_Mortis  Offline OP
Junior Member

Joined: Sep 2006
Posts: 99
BS, Germany
Well i just nitized that every partikle but the beams are not scaleable...
hope to be the only one with this problem!


it found a voice ... now it needs a body
Re: Tiny Particles if using a BMAP [Re: Storm_Mortis] #281468
07/27/09 13:04
07/27/09 13:04
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The size of a particle is limited by the hardware. So you can't scale a particle extremely large - the limit of the size parameter is 16, but some 3D cards support not even that. You can use the DXCaps viewer to check the maximum point size of your 3D card.

When a particle has no bitmap, an internal bitmap with the size 16x16 is generated. That's the default dot image. If you assign an own bitmap, it's scaled up or down dependent on whether it's smaller or larger than 16x16. Hope this helps.


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