Add this at the very top:
#include <acknex.h>
#include <default.c>
You can't start using the libraries without including them. You have to let the engine know what sort of code you are about you write, and where to look for the instructions on compiling it. That's what the #include lines are for. You might be wondering why it doesn't just do this for you, huh? Well, if it did, there would be no way to use other languages, use new libraries, make custom headers, and it would horribly limit what a programmer could do.
The best place to start is by reading through the doco that comes with the engine. And using a little grammar in your posts so we can understand you better, heheh.
The workshops are also something you need to complete. Then you need to start VERY simple, before you ever think about making an ambitious and complicated game. It's not easy, and that's why not many people can make good games. So start small, learn, and work your way up. When you've done that, you need to write a concept/design document. It's like a blueprint for your game. Then you must hire a team (you'll be very lucky to find free workers, and likely won't unless they're personal friends). Try to specialize in one thing; music, modeling, skinning, programming, etc.