That didn't work within the templates, Claus_N-- didn't break anything-- but didn't work either. It was in a game loop. I suspect it's the "&& player" portion not jiving with the templates. Your code put me closer to getting the below that did work, so thank you very very much Claus_N. (Thank you as well, Darkinferno. Though I didn't use your code, I might put a timer. (Increadible FPS video-- good job.))
if(key_pressed(57) == on && MY._biped01_state == biped01_state_jump_const){
playerParticleAnzahlPartikel = 1;
vec_for_vertex(temp,my,440 );//I added this to the easy particle code
effect(playerParticlespezial,max(1,playerParticleAnzahlPartikel*time),temp,nullvector);
//wait(1);
playerParticleAnzahlPartikel = 1;
vec_for_vertex(temp,my,362 );//I added this to the easy particle code
effect(playerParticlespezial,max(1,playerParticleAnzahlPartikel*time),temp,nullvector);
// wait(1);
}
So that's it folks--
Last edited by vertex; 07/27/09 16:09. Reason: took out unused function in code