hi

i am new to 3DGS, i have a character designed and animated in Maya that i have to include in 3DGS. My problem is that I would need, in 3DGS, to get a visual appearance that resambles the one in Maya. I mean that in Maya there are all kinds of effects and visual tricksthe animator has applied, so when I import the model into 3DGS it looks very dry and basic, kind of "dead".

I would like to know what type of techniques I should be looking into to solve this. I mean for example develop some kind of motion blur or shades.

Sorry for such a general question but I am just a programmer and not very expert on 3D technologies.

thanks!

enrike