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Wich language for Unity 3D???
#281834
07/28/09 21:31
07/28/09 21:31
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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I own unity 3D now, and wanted to ask for some opinions on the different languages...
C# Boo Javascript and, i heard from a friend it´s possible, LUA
Which is the best to create games with Unity??? And are there any Online Workshops for those languages???
Last edited by Espér; 07/28/09 22:13.
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Re: Wich language for Unity 3D???
[Re: Espér]
#281871
07/29/09 06:04
07/29/09 06:04
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I personally would prefer C# because it is a well-thought language, developed from the same man who invented Delphi / Object Pascal whith all the object oriented advantages and no pointer fighting. But beginners often like to start with Javascript. I have no experience with Boo.
If you want to know more about the workshops then it is better to ask in the Unity forums.
But I am interested what decision you make later on.
Models, Textures and Games from Dexsoft
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Re: Wich language for Unity 3D???
[Re: ventilator]
#282401
07/31/09 20:29
07/31/09 20:29
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Joined: May 2009
Posts: 258 Chicago
Jaeger
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Member
Joined: May 2009
Posts: 258
Chicago
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C#... Simply awesome...
We just got started with a new engine, and it supports every .NET language. It's primarily geared towards C#, so I made the obvious choice to get into C#. So I decided to patrol some familiar territory first, and started reading the VC# doco and playing around with windows form applications. I already had a lot of experience with C/C++ under .NET, and I found the familiarity comforting. It made the "Java-esque" things easier to stomach and learn. Well, I've virtually gotten to the brink of mastering the intermediate concepts of C#. It's been such a smooth transition, that I can do virtually everything I could with C++ by using a little help from online or the documentation. And it's freakin fast to write with! Most people can nearly double their speed from C++ with C#. It's extremely well encapsulated, smooth, and safe. At first, the system of object/method and memory protection might seem daunting, but you'll learn to appreciate how powerful and rewarding it is.
So hands down, go with C#. Unless you have virtually no experience with "higher" languages, and feel like you wouldn't be able to learn (for some odd reason). Even still, I'd say you need to learn it and use it. You'll never be sorry if you do. It's almost like a perfect blend of the power vs. productivity tradeoff. But of course, this is just me. I just don't really care for scripting and scripting languages. Javascript really annoys me too, lol. And Boo? Hell if I know. I know nothing of it.
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