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A7.77 Commercial Publishing Problem #281922
07/29/09 13:28
07/29/09 13:28
Joined: Jun 2009
Posts: 14
Scotland/India
N
noobeez Offline OP
Newbie
noobeez  Offline OP
Newbie
N

Joined: Jun 2009
Posts: 14
Scotland/India
We are working on a game project and we are using the A7.77 commercial version of the engine.We are having a problem with publishing a game.I have tried publishing both in the commercial and pro version of the engine but it gives me the same problem.The game studio support people asked me to move the game folder to My Documents and then try(which i did) but still face the same problem.Even the Projects provided with Game Studio like Car level and Shader test fail to publish and give the same error.
Im sure it is a problem with the engine version as the Car level and Shader test programs publish using other versions of the engine like 7.22.

When i publish the main file the following message pops up.

Project Files:
1. gamemain.c
2. acknex.h
3. litec.h
4. compat.h
5. atypes.h
6. afuncs.h
7. avars.h
8. default.c
9. stdio.h
10. d3d9.h
11. windows.h
12. mtlview.c
13. pp_blur.fx
14. pp_bloomblur.fx
15. pp_gaussian.fx
16. pp_dilate.fx
17. pp_displace.fx
18. pp_erode.fx
19. pp_kuwahara.fx
20. pp_median.fx
21. pp_sharpen.fx
22. pp_sharpen2.fx
23. pp_bleach.fx
24. pp_desaturate.fx
25. pp_sepia.fx
26. pp_monochrome.fx
27. pp_negative.fx
28. pp_colorshift.fx
29. pp_colorspin.fx
30. pp_emboss.fx
31. pp_laplace.fx
32. pp_sobel.fx
33. pp_posterize.fx
34. pp_lens.fx
35. pp_bias.fx
36. st_stencilBlur.fx
37. mtlFX.c
38. default.fx
39. skycube+6.tga
40. bump.fx
41. specBump.fx
42. parallax.fx
43. specParallax.fx
44. pom.fx
45. specPom.fx
46. toon.fx
47. gooch.fx
48. chrome.dds
49. chrome.fx
50. chromebump.fx
51. envglass.fx
52. envglassbump.fx
53. envMap.fx
54. envBump.fx
55. terraintex3.fx
56. rock.tga
57. sand.tga
58. grass.tga
59. terraintex.fx
60. water.dds
61. envwater.fx
62. waterEnv.fx
63. waterMirror.fx
64. floorMirror.fx
65. mirrorWater.fx
66. mirrorFloor.fx
67. turbulence.fx
68. treeWindAnimation.fx
69. lightCount.fx
70. sc_core.c
71. sc_core.h
72. sc_dof.h
73. sc_depth.fx
74. sc_dofDownsample.fx
75. sc_dofHBlur.fx
76. sc_dofVBlur.fx
77. sc_dof.fx
78. sc_water.h
79. sc_waterFresnel.bmp
80. sc_water.fx
81. sc_dof.c
82. sc_water.c
83. GameMaterials.h
84. ColourCorrection.fx
85. ball_detail.tga
86. BallMaterial.fx
87. LocalSettings.c
88. lightingtest.wmb
89. GameConstants.h
90. DebugText.c
91. DebugText.h
92. Time.h
93. Quaternion.h
94. Time.c
95. Quaternion.c
96. GameInput.c
97. X360Base.c
98. X360Base.h
99. xinput.h
100. GameInput.h
101. GameMetrics.c
102. GameMetrics.h
103. Player.h
104. Scoring.h
105. ScoreConstants.h
106. HelpText.h
107. WelcomeMSG.tga
108. BlueMSG.tga
109. YellowMSG.tga
110. RedMSG.tga
111. CheckpointMSG.tga
112. SuperModeMSG.tga
113. HUD.h
114. Metrics.txt
115. Camera.c
116. Camera.h
117. Player.c
118. GameAudio.h
119. background_music.wav
120. bounce.wav
121. jump.wav
122. engine.wav
123. stick.wav
124. red_pickup.wav
125. yellow_pickup.wav
126. blue_pickup.wav
127. respawn.wav
128. GameAudio.c
129. GameParticleEffects.c
130. Particle.h
131. Particle.c
132. Utility.h
133. Splat.tga
134. TriggerVolumes.c
135. TriggerVolumes.h
136. GSVector.h
137. Wind.c
138. Wind.h
139. Rain.c
140. Rain.h
141. Checkpoint.c
142. EntityScripts.c
143. Utility.c
144. HUD.c
145. ColourMixing.c
146. MixY1.bmp
147. MixY2.bmp
148. MixY3.bmp
149. MixY4.bmp
150. Scoring.c
151. DebugCommands.c
152. ball.mdl
153. sky_day2_small+6.tga
Autobind:
1.Skipped: C:\Documents and Settings\s203565\Desktop\Color Scheme Source\acknex.wdf
2.C:\Program Files\GStudio7\d3dx9_30.dll

subdirectory created:
c:\documents and settings\s203565\desktop\color scheme source\gamemain.cd\


Any suggestions or feedback of how to solve this would be greatly appreciated.


Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
Re: A7.77 Commercial Publishing Problem [Re: noobeez] #281928
07/29/09 13:49
07/29/09 13:49
Joined: Jun 2009
Posts: 14
Scotland/India
N
noobeez Offline OP
Newbie
noobeez  Offline OP
Newbie
N

Joined: Jun 2009
Posts: 14
Scotland/India
PS-
"Autobind:
1.Skipped: C:\Documents and Settings\s203565\Desktop\Color Scheme Source\acknex.wdf
2.C:\Program Files\GStudio7\d3dx9_30.dll

subdirectory created:
c:\documents and settings\s203565\desktop\color scheme source\gamemain.cd\"

Both these errors occur all the time and the exe isnt compiled in the game CD folder


Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
Re: A7.77 Commercial Publishing Problem [Re: noobeez] #281934
07/29/09 14:37
07/29/09 14:37
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
first of all these are not errors, just info messages.

second are you sure you are checking the "Compile EXE" in publish window.
output of a small project:

Project Files:
1. yer.mdl
2. duvar.mdl
3. car.mdl

Create Engine: (tron.exe)
1. tron.exe


Autobind:
1. Skipped: C:\Users\Quadraxas\Desktop\lc\acknex.wdf
2. C:\Program Files\GStudio7\d3dx9_30.dll

subdirectory created:
c:\users\quadraxas\desktop\lc\tron.cd\

you seem to be skipping the red part.


3333333333
Re: A7.77 Commercial Publishing Problem [Re: Quad] #281944
07/29/09 16:02
07/29/09 16:02
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
You didn't mention what "Publishing Problem" you had at all, but if it was a missing EXE, then Quadraxas is right: You must not uncheck "Compile EXE" when you want an EXE to be compiled.

If that was not your problem, can you contact Support? If you have a Pro Edition, you are entitled to support help and they'll walk you through the publish process.

Re: A7.77 Commercial Publishing Problem [Re: jcl] #281953
07/29/09 16:50
07/29/09 16:50
Joined: Jun 2009
Posts: 14
Scotland/India
N
noobeez Offline OP
Newbie
noobeez  Offline OP
Newbie
N

Joined: Jun 2009
Posts: 14
Scotland/India
Yes,i did check Compile EXE (as i own a commercial license thats the only checkbox in the publishing section).I had already mailed the support people but the suggestion they gave me was of no help at all.

I get all the project files in the Gamecd folder except for the GameMain.exe


Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
Re: A7.77 Commercial Publishing Problem [Re: noobeez] #281963
07/29/09 17:20
07/29/09 17:20
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
"Gamestudio Version/Edition: A7 Team Commercial 7.77"

Still actual? Because you can´t publish with a Team licence.


no science involved
Re: A7.77 Commercial Publishing Problem [Re: fogman] #281969
07/29/09 17:34
07/29/09 17:34
Joined: Jun 2009
Posts: 14
Scotland/India
N
noobeez Offline OP
Newbie
noobeez  Offline OP
Newbie
N

Joined: Jun 2009
Posts: 14
Scotland/India
I have tried publishing even with a Pro license of A7.77

Same problem


Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
Re: A7.77 Commercial Publishing Problem [Re: noobeez] #282078
07/30/09 09:30
07/30/09 09:30
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
If you have any such problem, and have a legal Pro Edition, just contact Support.

This is obviously not a bug but likely a license or setup problem. That's why we have a support that is expert in solving such issues. I don't see how else we could help you.

We have a record of one support question from you, where it turned out that you had your project not stored in a folder, but on the PC desktop. The help was given complimentary because you didn't provide a support ticket or Pro user ID, and was unrelated to your publishing issue.

Re: A7.77 Commercial Publishing Problem [Re: jcl] #287575
09/01/09 12:58
09/01/09 12:58
Joined: Aug 2009
Posts: 23
W
wgarnett Offline
Newbie
wgarnett  Offline
Newbie
W

Joined: Aug 2009
Posts: 23
many people have this problem , too ..... this seems a bug ..

Re: A7.77 Commercial Publishing Problem [Re: wgarnett] #287591
09/01/09 14:31
09/01/09 14:31
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
You can't publish with a trial version. You need to buy it before you can publish executables.

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