1 registered members (AndrewAMD),
1,014
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
A7.77 Commercial Publishing Problem
#281922
07/29/09 13:28
07/29/09 13:28
|
Joined: Jun 2009
Posts: 14 Scotland/India
noobeez
OP
Newbie
|
OP
Newbie
Joined: Jun 2009
Posts: 14
Scotland/India
|
We are working on a game project and we are using the A7.77 commercial version of the engine.We are having a problem with publishing a game.I have tried publishing both in the commercial and pro version of the engine but it gives me the same problem.The game studio support people asked me to move the game folder to My Documents and then try(which i did) but still face the same problem.Even the Projects provided with Game Studio like Car level and Shader test fail to publish and give the same error. Im sure it is a problem with the engine version as the Car level and Shader test programs publish using other versions of the engine like 7.22.
When i publish the main file the following message pops up.
Project Files: 1. gamemain.c 2. acknex.h 3. litec.h 4. compat.h 5. atypes.h 6. afuncs.h 7. avars.h 8. default.c 9. stdio.h 10. d3d9.h 11. windows.h 12. mtlview.c 13. pp_blur.fx 14. pp_bloomblur.fx 15. pp_gaussian.fx 16. pp_dilate.fx 17. pp_displace.fx 18. pp_erode.fx 19. pp_kuwahara.fx 20. pp_median.fx 21. pp_sharpen.fx 22. pp_sharpen2.fx 23. pp_bleach.fx 24. pp_desaturate.fx 25. pp_sepia.fx 26. pp_monochrome.fx 27. pp_negative.fx 28. pp_colorshift.fx 29. pp_colorspin.fx 30. pp_emboss.fx 31. pp_laplace.fx 32. pp_sobel.fx 33. pp_posterize.fx 34. pp_lens.fx 35. pp_bias.fx 36. st_stencilBlur.fx 37. mtlFX.c 38. default.fx 39. skycube+6.tga 40. bump.fx 41. specBump.fx 42. parallax.fx 43. specParallax.fx 44. pom.fx 45. specPom.fx 46. toon.fx 47. gooch.fx 48. chrome.dds 49. chrome.fx 50. chromebump.fx 51. envglass.fx 52. envglassbump.fx 53. envMap.fx 54. envBump.fx 55. terraintex3.fx 56. rock.tga 57. sand.tga 58. grass.tga 59. terraintex.fx 60. water.dds 61. envwater.fx 62. waterEnv.fx 63. waterMirror.fx 64. floorMirror.fx 65. mirrorWater.fx 66. mirrorFloor.fx 67. turbulence.fx 68. treeWindAnimation.fx 69. lightCount.fx 70. sc_core.c 71. sc_core.h 72. sc_dof.h 73. sc_depth.fx 74. sc_dofDownsample.fx 75. sc_dofHBlur.fx 76. sc_dofVBlur.fx 77. sc_dof.fx 78. sc_water.h 79. sc_waterFresnel.bmp 80. sc_water.fx 81. sc_dof.c 82. sc_water.c 83. GameMaterials.h 84. ColourCorrection.fx 85. ball_detail.tga 86. BallMaterial.fx 87. LocalSettings.c 88. lightingtest.wmb 89. GameConstants.h 90. DebugText.c 91. DebugText.h 92. Time.h 93. Quaternion.h 94. Time.c 95. Quaternion.c 96. GameInput.c 97. X360Base.c 98. X360Base.h 99. xinput.h 100. GameInput.h 101. GameMetrics.c 102. GameMetrics.h 103. Player.h 104. Scoring.h 105. ScoreConstants.h 106. HelpText.h 107. WelcomeMSG.tga 108. BlueMSG.tga 109. YellowMSG.tga 110. RedMSG.tga 111. CheckpointMSG.tga 112. SuperModeMSG.tga 113. HUD.h 114. Metrics.txt 115. Camera.c 116. Camera.h 117. Player.c 118. GameAudio.h 119. background_music.wav 120. bounce.wav 121. jump.wav 122. engine.wav 123. stick.wav 124. red_pickup.wav 125. yellow_pickup.wav 126. blue_pickup.wav 127. respawn.wav 128. GameAudio.c 129. GameParticleEffects.c 130. Particle.h 131. Particle.c 132. Utility.h 133. Splat.tga 134. TriggerVolumes.c 135. TriggerVolumes.h 136. GSVector.h 137. Wind.c 138. Wind.h 139. Rain.c 140. Rain.h 141. Checkpoint.c 142. EntityScripts.c 143. Utility.c 144. HUD.c 145. ColourMixing.c 146. MixY1.bmp 147. MixY2.bmp 148. MixY3.bmp 149. MixY4.bmp 150. Scoring.c 151. DebugCommands.c 152. ball.mdl 153. sky_day2_small+6.tga Autobind: 1.Skipped: C:\Documents and Settings\s203565\Desktop\Color Scheme Source\acknex.wdf 2.C:\Program Files\GStudio7\d3dx9_30.dll
subdirectory created: c:\documents and settings\s203565\desktop\color scheme source\gamemain.cd\
Any suggestions or feedback of how to solve this would be greatly appreciated.
Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
|
|
|
Re: A7.77 Commercial Publishing Problem
[Re: noobeez]
#281928
07/29/09 13:49
07/29/09 13:49
|
Joined: Jun 2009
Posts: 14 Scotland/India
noobeez
OP
Newbie
|
OP
Newbie
Joined: Jun 2009
Posts: 14
Scotland/India
|
PS- "Autobind: 1.Skipped: C:\Documents and Settings\s203565\Desktop\Color Scheme Source\acknex.wdf 2.C:\Program Files\GStudio7\d3dx9_30.dll
subdirectory created: c:\documents and settings\s203565\desktop\color scheme source\gamemain.cd\"
Both these errors occur all the time and the exe isnt compiled in the game CD folder
Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
|
|
|
Re: A7.77 Commercial Publishing Problem
[Re: noobeez]
#281934
07/29/09 14:37
07/29/09 14:37
|
Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
|
first of all these are not errors, just info messages.
second are you sure you are checking the "Compile EXE" in publish window. output of a small project:
Project Files: 1. yer.mdl 2. duvar.mdl 3. car.mdl
Create Engine: (tron.exe) 1. tron.exe
Autobind: 1. Skipped: C:\Users\Quadraxas\Desktop\lc\acknex.wdf 2. C:\Program Files\GStudio7\d3dx9_30.dll
subdirectory created: c:\users\quadraxas\desktop\lc\tron.cd\
you seem to be skipping the red part.
3333333333
|
|
|
Re: A7.77 Commercial Publishing Problem
[Re: jcl]
#281953
07/29/09 16:50
07/29/09 16:50
|
Joined: Jun 2009
Posts: 14 Scotland/India
noobeez
OP
Newbie
|
OP
Newbie
Joined: Jun 2009
Posts: 14
Scotland/India
|
Yes,i did check Compile EXE (as i own a commercial license thats the only checkbox in the publishing section).I had already mailed the support people but the suggestion they gave me was of no help at all.
I get all the project files in the Gamecd folder except for the GameMain.exe
Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
|
|
|
Re: A7.77 Commercial Publishing Problem
[Re: noobeez]
#281963
07/29/09 17:20
07/29/09 17:20
|
Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
|
Expert
Joined: Apr 2005
Posts: 4,506
Germany
|
"Gamestudio Version/Edition: A7 Team Commercial 7.77"
Still actual? Because you can´t publish with a Team licence.
no science involved
|
|
|
Re: A7.77 Commercial Publishing Problem
[Re: fogman]
#281969
07/29/09 17:34
07/29/09 17:34
|
Joined: Jun 2009
Posts: 14 Scotland/India
noobeez
OP
Newbie
|
OP
Newbie
Joined: Jun 2009
Posts: 14
Scotland/India
|
I have tried publishing even with a Pro license of A7.77
Same problem
Team noobeez.Representing India at the Dare to be Digital Competition in Dundee,Scotland.We are making a 3d platformer called "Colour Scheme".
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|