void main()
{
fps_max = 60;
video_mode = 10;
video_set(0,0,0,2);
video_aspect = 1.777;
max_entities = 3000;
level_load(NULL);
wait(3);
ENTITY* cament = ent_create(NULL, vector(-150,-150,300), NULL);
vec_set(camera.x, cament.x);
vec_set(cament.pan, vector(0,0,0));
vec_set(camera.pan, vector(45,-30,0));
set(camera, ISOMETRIC);
wait(-1);
while(1)
{
c_move(cament, vector(0, 0, 0), vector((key_cur-key_cul)*10*time_step, (key_cuu-key_cud)*10*time_step, 0), GLIDE);
cament.z = 300;
vec_set(camera.x, cament.x);
wait(1);
}
}