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Re: Default camera view & ISOMETRIC flag? [Re: Galen] #296585
11/01/09 21:50
11/01/09 21:50
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
Senior Member
Galen  Offline OP
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
Looking like Monday...

Re: Default camera view & ISOMETRIC flag? [Re: Galen] #296587
11/01/09 22:08
11/01/09 22:08
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Congrats on getting Com mate. When it gets in I reckon you'll love it. I remember the time I upgraded and got straight into the shader workshops, and I was stoked at the possibilities it opened up.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Default camera view & ISOMETRIC flag? [Re: JibbSmart] #296625
11/02/09 02:54
11/02/09 02:54
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Joined: Aug 2005
Posts: 336
Connecticut
Thanks!

At this point I'm wondering if the ISOMETRIC flag will allow for any kind of angle adjustment in case I need it deeper or shallower that whatever it defaults to.

Is there a good basic metal shader available that I can apply to my models? That would be sweet.

Re: Default camera view & ISOMETRIC flag? [Re: Galen] #296795
11/03/09 00:48
11/03/09 00:48
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Joined: Aug 2005
Posts: 336
Connecticut
Ah, I see now how the isometric view works...

Re: Default camera view & ISOMETRIC flag? [Re: Galen] #303551
12/29/09 21:51
12/29/09 21:51
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ok.. sry for pushing this up again.. but i still have problems with the isometric view...

this is the basic code for setup the editor camera:
Code:
function temp_editor()
{
	var cul_k = 0;
	var cur_k = 0;
	var cuu_k = 0;
	var cud_k = 0;
	var r_k   = 0;
	vec_set(camera.x, vector(0,-2000,500));
	vec_set(camera.pan, vector(90,-50,0));
	vec_set(sky_color, vector(255,255,255));
	vec_set(screen_color, vector(255,255,255));
	
	ent_create("Template.mdl", vector(0,0,0), run_me);
	cursor = ent_create("Templatec.mdl", vector(0,0,4), NULL);
	set(cursor, FLAG2);
	ENTITY* cament = ent_create(NULL, vector(-150,-9000,300), NULL);
	vec_set(camera.x, cament.x);
	vec_set(camera.pan, vector(45,-30,0));
	set(camera, ISOMETRIC);
	
	
	while(1)
[...]



like you see, i put the camera on Y-position -9000
But now the Z-Value isn´t correct anymore...

Is there a way to correct the Z-Value automatically. Just once right at the beginning, so the cam shows the "cursor" Entity again with a distance to it of 9000?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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