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Physics Video #23237
02/13/04 01:38
02/13/04 01:38
Joined: Mar 2003
Posts: 53
Cleveland, Ohio
D
Dragonfist111 Offline OP
Junior Member
Dragonfist111  Offline OP
Junior Member
D

Joined: Mar 2003
Posts: 53
Cleveland, Ohio
Im using GameStudio to do some serious physics for every object in game. I want everyone to take a look at this and tell me what they think.
Heres the link:

http://www.masterdompro.com/files/Physics2.avi

Constructive Critism is definately appreciated.

Send me emails too. I will use those as better references. Thanks all.
sflenory@masterdompro.com

Re: Physics Video [Re: Dragonfist111] #23238
02/13/04 02:09
02/13/04 02:09
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
cool physics, but the lights are ugly

Re: Physics Video [Re: blaaaaa] #23239
02/15/04 07:21
02/15/04 07:21
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
Objects are moving too slow. More mass is needed!(newton?physics?)


"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
Re: Physics Video [Re: BlindLeader] #23240
02/15/04 07:44
02/15/04 07:44
Joined: Sep 2003
Posts: 51
Newton Offline
Junior Member
Newton  Offline
Junior Member

Joined: Sep 2003
Posts: 51
@ Dragonfist111

It is not the mass you having problem with. is the gravity.

You are using units (quants i beleive) that are too small. Maybe you want hight detail in you model.

You need to increase the value of the gravity of. you can find that constant in the file NewtonScript2.wdl
fine the line
Code:
  
define newtonGravity, -550.0;



and double the value of -550.0;
keep increasing the value until it feel right to you.

Also don't forget to move the pivot point of your models to the center of the gemmetry. You can do that in the model editor, or any mesh editor you are using.

If you do trose steps the physics will look much more realistic

Newton




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