Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by dr_panther. 05/18/24 11:01
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (7th_zorro, dr_panther), 724 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
interface kaart #282208
07/30/09 19:34
07/30/09 19:34
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
i bought myself the k8061 from velleman

i heard more people are trying to dis
i cant get it to work whit lite-c

the card works perfect

can somebody please help me white this

here are the dll and the manual

http://maumeeuw2.googlepages.com/K8061.dll
http://maumeeuw2.googlepages.com/K8061_DLL_manual.pdf


"empty"
Re: interface kaart [Re: flits] #282489
08/01/09 13:55
08/01/09 13:55
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
can somebody give my any hint on how to use it

every idea is welcome

i realy dont know how to start

if i try it like we are using anet ore newton i get a empty prototype call

flits


"empty"
Re: interface kaart [Re: flits] #282491
08/01/09 14:07
08/01/09 14:07
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
The question iS: What do you want to do (with it) ?

Re: interface kaart [Re: Rei_Ayanami] #282495
08/01/09 14:23
08/01/09 14:23
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
i am just experimenting white it

it works white the demo so the next thing to do is getting it able to make a program for testing purpose

after that i am going to add stuff to the bord like sensors and moters
but first i need to know that it works white lite-c

thx flits


"empty"
Re: interface kaart [Re: flits] #282533
08/01/09 21:44
08/01/09 21:44
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I should be able to give you a hand with this later. Ive got the Velleman K8055.
But Ive never tried linking it to lite-c, Ive just never seen a use.

I do pretty well linking windows-API's into lite-c, and DLL's are not terribly different.

I'll have a look at it in the next couple of days.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: interface kaart [Re: EvilSOB] #282568
08/02/09 09:30
08/02/09 09:30
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
oke thx

i hope that the dll isnt to different from each other

hope you can work it out

flits


"empty"
Re: interface kaart [Re: flits] #282673
08/03/09 06:19
08/03/09 06:19
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Damnit, my board a clunky ol thing compared to yours.
But I got it going no problems.

So heres the DLL-linking code you need to get yours going in Lite-C
Let me know how it goes...
Code:
long __stdcall OpenDevice();
#define PRAGMA_API OpenDevice;k8061!OpenDevice
long __stdcall CloseDevices();
#define PRAGMA_API CloseDevices;k8061!CloseDevices
long __stdcall ReadAnalogChannel(long CardAddress,long Channel);
#define PRAGMA_API ReadAnalogChannel;k8061!ReadAnalogChannel
long __stdcall ReadAllAnalog(long CardAddress, long *Buffer);
#define PRAGMA_API ReadAllAnalog;k8061!ReadAllAnalog
long __stdcall OutputAnalogChannel(long CardAddress, long Channel, long Data);
#define PRAGMA_API OutputAnalogChannel;k8061!OutputAnalogChannel
long __stdcall OutputAllAnalog(long CardAddress, long *Buffer);
#define PRAGMA_API OutputAllAnalog;k8061!OutputAllAnalog
long __stdcall ClearAnalogChannel(long CardAddress, long Channel); 
#define PRAGMA_API ClearAnalogChannel;k8061!ClearAnalogChannel
long __stdcall ClearAllAnalog(long CardAddress);
#define PRAGMA_API ClearAllAnalog;k8061!ClearAllAnalog
long __stdcall SetAnalogChannel(long CardAddress,long Channel); 
#define PRAGMA_API SetAnalogChannel;k8061!SetAnalogChannel
long __stdcall SetAllAnalog(long CardAddress);
#define PRAGMA_API SetAllAnalog;k8061!SetAllAnalog
long __stdcall OutputAllDigital(long CardAddress, long Data);
#define PRAGMA_API OutputAllDigital;k8061!OutputAllDigital
long __stdcall ClearDigitalChannel(long CardAddress, long Channel);
#define PRAGMA_API ClearDigitalChannel;k8061!ClearDigitalChannel
long __stdcall ClearAllDigital(long CardAddress);
#define PRAGMA_API ClearAllDigital;k8061!ClearAllDigital
long __stdcall SetDigitalChannel(long CardAddress, long Channel);
#define PRAGMA_API SetDigitalChannel;k8061!SetDigitalChannel
long __stdcall SetAllDigital(long CardAddress);
#define PRAGMA_API SetAllDigital;k8061!SetAllDigital
long __stdcall ReadDigitalChannel(long CardAddress, long Channel);
#define PRAGMA_API ReadDigitalChannel;k8061!ReadDigitalChannel
long __stdcall ReadAllDigital(long CardAddress);
#define PRAGMA_API ReadAllDigital;k8061!ReadAllDigital
long __stdcall OutputPWM(long CardAddress, long Data);
#define PRAGMA_API OutputPWM;k8061!OutputPWM
long __stdcall PowerGood(long CardAddress);
#define PRAGMA_API PowerGood;k8061!PowerGood
long __stdcall Connected(long CardAddress);
#define PRAGMA_API Connected;k8061!Connected
long __stdcall ReadVersion(long CardAddress, long *Buffer);
#define PRAGMA_API ReadVersion;k8061!ReadVersion


Note :: It assumes your DLL to be in the project folder, and names "k8061.dll"


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: interface kaart [Re: EvilSOB] #282792
08/03/09 19:31
08/03/09 19:31
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
thx so far its loads the dll

i didnt get it working right now

if i try it in a test rune he cant find the card (gueas because of vista)

somehow my publishing mode is somehow damged so i cant run the the exe as adminstator

is there any way how i can run my test project whiteout publishing

realy much thx for your help

flits


"empty"
Re: interface kaart [Re: flits] #282826
08/04/09 02:16
08/04/09 02:16
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I cant help out with Vista, I dont have it.
I was testing in XP with no problems,and I was only using test-run,
I wasnt publishing at all...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: interface kaart [Re: EvilSOB] #282957
08/04/09 20:27
08/04/09 20:27
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
yeah it works

the stupid problem was that i did use the wrong dll
first i picked the one out of the updated vista pack
now i use the one included on the cd

thx to vista i needed to run the acnex.exe unter adminstrator

so no need to publishig but that does work now to

thx for helping me out


"empty"
Page 1 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1