Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (degenerate_762), 1,098 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Free In Game Level Editor [Re: Blink] #297551
11/08/09 07:22
11/08/09 07:22

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Look like a great project.
(not only the cool editor but also the game project!)

keep it growing...

Re: Free In Game Level Editor [Re: ] #297553
11/08/09 07:37
11/08/09 07:37
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
My suggestion would be to use Newton or Physx physics for collision detection and object movement. That way you will have much better collisions and will have much better control over characters.


My Specialities Limited.
Re: Free In Game Level Editor [Re: msl_manni] #297568
11/08/09 11:59
11/08/09 11:59
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks for the 'keep it growing' and the suggestion! laugh

Mercuryus, I used the fly action from your contribution, thanks for that.
(It is not implemented in the game of this course, though.)

The course has been five days, 6 hours a day (including pauses for lunch and sports of course!), where the kids of the age from 10 to 14 learn a bit of the tools each day while parallel collecting and discussing ideas, and producing models, sounds, skins for the game and its story. After that we find an agreement about the story's final shape and produce terrains, levels, texts and the rest of animations and models needed for the story.
The kids request some functions for their visions and I have a look whether I can add one or two of them. I had to add several functions, because the given set of functions was very incomplete.

When I started the game editor, I did it badly organized, because I was unsure about which functions are needed. But, I think I'm on the right way with the quest system, now. There is still a huge area for improvements, but it is a base for making simple games where the kids can enjoy adding quests, models, sounds, texts, levels and even (very) small functions or modifications within functions etc.

msl_manni,
I thought about Newton, but I have no experience using it.
PhysX isn't free, and I don't want to force the kids to buy anything, in case they want to continue making games after the course.

Re: Free In Game Level Editor [Re: Pappenheimer] #297571
11/08/09 12:22
11/08/09 12:22
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
For Newton there is a very nice wrapper in the contributions.

But I think is not super easy, meaning it might not be the right thing for your course. But you should take a look. At least I was able to hook it into my current project, so it can't be really difficult.

Re: Free In Game Level Editor [Re: FBL] #297647
11/09/09 03:03
11/09/09 03:03
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
PhysX isn't free, then go with Newton. There are many who would help you, and I will also try occasionaly, when I login. And this time, please organise the project and keep the coding in english, espically the variable & function names, add comments for others to understand.
I really like what you have achieved till now.


My Specialities Limited.
Re: Free In Game Level Editor [Re: msl_manni] #297693
11/09/09 10:46
11/09/09 10:46
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: msl_manni
And this time, please organise the project and keep the coding in english, espically the variable & function names, add comments for others to understand.
I really like what you have achieved till now.

Thank you for your offer. I'm not sure when I will have time to clean that things up,
but you are certainly right that I have to do so.

Page 2 of 2 1 2

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1