Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/19/24 18:45
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (7th_zorro, AndrewAMD, TedMar), 837 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Script [Re: Rei_Ayanami] #282650
08/02/09 20:58
08/02/09 20:58
Joined: Nov 2005
Posts: 152
Germany / Deutschland
Maik46 Offline OP
Member
Maik46  Offline OP
Member

Joined: Nov 2005
Posts: 152
Germany / Deutschland
Okay .. ich hab die A6 Template benutzt und hier is mein Script:

/////////////////////////////////////////////////////////////////
// Desc: The main() function is started at game start
function main()
{
// set some common flags and variables
// freeze all entity functions
freeze_mode = 1;
// no level has been loaded yet...
gid01_level_state = gid01_level_not_loaded;

// entry: Warning Level (0,1, or 2)
// entry_help: Sets sensitivity to warnings (0 = none, 1 = some, 2 = all).
warn_level = 2; // announce bad texture sizes and bad wdl code


// entry: Starting Mouse Mode (0, 1, or 2)
mouse_mode = 0;

// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

// now load the level
level_load(level_str);

wait(2); // let level load
// level should be loaded at this point...
gid01_level_state = gid01_level_loaded;

//+++ load starting values


// un-freeze the game
freeze_mode = 0;

// save start of game here
wait(6); // allow time for functions that wait for "gid01_level_loaded" to load
file_delete("start0.SAV"); // remove any old savefile
wait(1);
if( game_save("start",0,SV_ALL) <= 0)
{
diag("\nWARNING! main - Cannot save 'start' of level (ignore on restarts).");
}
else
{
diag("\nWDL: main - Game 'start' saved.");
}


// main game loop
while(1)
{
if(gid01_level_state != gid01_level_loaded)
{
freeze_mode = 1; // pause the game
while(gid01_level_state != gid01_level_loaded) { wait(1); }
freeze_mode = 0; // resume the game
}
wait(1);
}

}


// Desc: this is the function used to restart the game.
function main_restart_game()
{
// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

// freeze the game
freeze_mode = 1;

if( game_load("start",0) <= 0)
{
diag("\nWARNING! main_restart_game - Cannot load 'start' of level.");
}
else
{
diag("\nWDL: main_restart_game - Game 'start' loaded");
}

// un-freeze the game
freeze_mode = 0;
}


// Desc: this is the function used to quit the game.
function main_quit()
{
//+++ // save global skills & strings
exit;
}

/////////////////////////////////////////////////////////////////
// The following definitions are for the pro edition window composer
// to define the start and exit window of the application.
WINDOW WINSTART
{
TITLE "3D GameStudio";
SIZE 480,320;
MODE IMAGE; //STANDARD;
BG_COLOR RGB(240,240,240);
FRAME FTYP1,0,0,480,320;
// BUTTON BUTTON_START,SYS_DEFAULT,"Start",400,288,72,24;
BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24;
TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280;
}

/* no exit window at all..
WINDOW WINEND
{
TITLE "Finished";
SIZE 540,320;
MODE STANDARD;
BG_COLOR RGB(0,0,0);
TEXT_STDOUT "",RGB(255,40,40),10,20,520,270;

SET FONT "",RGB(0,255,255);
TEXT "Any key to exit",10,270;
}*/


/////////////////////////////////////////////////////////////////
//INCLUDE <debug.wdl>;

//////Kamera

function vogel_per()
{
while(1) //spiele eine Endlosschleife ab
{
camera.z=200;
camera.x=player.x;
camera.y=player.y;
camera.pan=-90;//setze die Kamera auf die richtige Position und Winkel

wait(1);
}}

Re: Script [Re: Maik46] #282653
08/02/09 22:01
08/02/09 22:01
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Oh, du benutzt *.wdl? - da kann ich nicht helfen da ich nur mit lite-c arbeite

Re: Script [Re: Rei_Ayanami] #282654
08/02/09 22:16
08/02/09 22:16
Joined: Nov 2005
Posts: 152
Germany / Deutschland
Maik46 Offline OP
Member
Maik46  Offline OP
Member

Joined: Nov 2005
Posts: 152
Germany / Deutschland
Schade .. hab viel versucht aber kriegs trotzdem nich hin ..
Bei der AUM 34 z.B wo auf klick dort hinläuft und eine Vogelperspektive hat.. Hab alles gemacht was im Script steht gemacht

( copy this folder inside your gamestudio folder ; open rpg1.wmp, build it and run it using rpg1.wdl)

ging auch irgendwie nich hab dann Build gemacht dann Run .. Die Kamera war zwar so wie sie sein sollte aber wenn ich dann wo hin geklickt hab is der Player einfach verschwunden anstatt an die stelle zu laufen..

Last edited by Maik46; 08/03/09 21:20.
Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1