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Re: After 10 years, we'll start developing games again
[Re: Frederick_Lim]
#282985
08/05/09 03:56
08/05/09 03:56
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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good luck JCL. i am excited for you guys!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: After 10 years, we'll start developing games again
[Re: Helghast]
#283022
08/05/09 10:24
08/05/09 10:24
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Joined: Aug 2008
Posts: 7 Athens Greece
Locus
Newbie
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Newbie
Joined: Aug 2008
Posts: 7
Athens Greece
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Hi JCL, When all those new beta releases will be available for public beta test? Thanks
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Re: After 10 years, we'll start developing games again
[Re: Locus]
#283041
08/05/09 11:24
08/05/09 11:24
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
OP
Chief Engineer
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OP
Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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Thank you for all the crossed fingers! I'll post updates to the project if we get the contract, and possibly open a website with a developer's blog and a beta version when the client agrees. Until then, we're under NDA and thus can't give information about the MMOG details or our potential client's identity.
To answer the technical questions, the server prototype so far is just a plain A7 pro with no extra network libraries or any other extras. The technical concept of the final server cluster however will be a little more complicated. There are alternatives to an A7 server, such as a Java based system like Terracotta or Darkstar. However, due to the tight development schedule we'll probably go with the classical approach.
We did not originally intend to go back to game development with a project of this size. We've never handled such a huge project before. oP group and Conitec will have to team up for this, and bundle their resources. Such a project naturally also raises questions in one self, such as: am I really up to this task? Three out of four serious MMOG attempts fail. We have good reasons to assume that we'll belong to the 25% that have success. Still, it's sort of exciting.
I'll keep you informed.
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Re: After 10 years, we'll start developing games again
[Re: jcl]
#283049
08/05/09 12:00
08/05/09 12:00
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Good luck...
great news, it's always better when the developer of the engine uses it for a real game project... you know this makes the engine better.
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Re: After 10 years, we'll start developing games again
[Re: jcl]
#283138
08/05/09 22:31
08/05/09 22:31
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Thank your for these insights, we need them like food, because we are excited as well.
Last edited by fogman; 08/05/09 22:31.
no science involved
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