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Newtonphysic engine #23275
02/15/04 02:27
02/15/04 02:27
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi to all!

Seems that this problem has had it other before,
I have looked for a response in the forum, and I have found anything,
but from me the same doesn't function, I apply newtonwoodentity to an object,
then compile and save the level, and run the level, but not hardly the player touch this object, it sink in the floor.
If could anybody have corrected this problem, do you tell me how?
Thank you to all!

Greetings
Salva



Re: Newtonphysic engine [Re: Salva] #23276
02/15/04 07:13
02/15/04 07:13
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
whew and I thought I was the only one with this problem, yeah, i had the same prob, hope some1 can help us


-Johnny Thrash
Re: Newtonphysic engine [Re: Metal_Thrasher] #23277
02/15/04 08:49
02/15/04 08:49
Joined: Sep 2003
Posts: 51
Newton Offline
Junior Member
Newton  Offline
Junior Member

Joined: Sep 2003
Posts: 51
You need to read the user_guide for guideance. Also you have to follow the tuturials. I have answered that question several time already in the forum.

Newton.




Re: Newtonphysic engine [Re: Newton] #23278
02/15/04 21:12
02/15/04 21:12
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Thank you Newton!
Now it works at least for as concern the floor, I have added a terrain that covers all the floor of the level , invisible flag, and I have given him the Newtonterrain function, and now the objekts don't sink in the floor, but there is an other problem, that is that of the walls,
the objects sinking in the walls. I have an other question for you, that is for the gravity, because it is too low, how it could be increased, for do it more realistic.

Greetings Salva

Re: Newtonphysic engine [Re: Salva] #23279
02/15/04 23:48
02/15/04 23:48
Joined: Sep 2003
Posts: 51
Newton Offline
Junior Member
Newton  Offline
Junior Member

Joined: Sep 2003
Posts: 51
The gravity is a constant that you can find in the file NewtonScript2.wdl
define newtonGravity, -550.0;

it is very hard to set that variable to the correct earth value as Game Studio is a dimension less engine. try increasing the value until it feel correct to you.

regard the walls and blooks object newton objects should collide with them, one thing thou Newton will obey the passable and invisible flags. so if you make your wall passable then newton will never see them.

Newton



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