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Model Security #282824
08/04/09 00:49
08/04/09 00:49
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
Member
Garrettwademan  Offline OP
Member

Joined: Jan 2006
Posts: 245
PA
I am not sure if this has been suggested, but I would like to see an import model protection. Saying I develop my multiplayer game successfully and distribute it, there is nothing stopping the players to make a small cube and replace the name so my game imports it instead of the "wall.mdl" file, and the players can cheat by breaching walls.

If it is out there, maybe post a link, I can't find anything on it.


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Re: Model Security [Re: Garrettwademan] #282825
08/04/09 01:30
08/04/09 01:30
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Collision should be done server side, there you go. Besides you could add a crc check on the model files to see if it has been edited. There're ways to solve that "problem" but then again protecting models isn't hard to crack, too.


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Re: Model Security [Re: mk_1] #282843
08/04/09 09:18
08/04/09 09:18
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Two methodes:
1) If you own Professional, publish in Resource mode.
2) If not, use a third party tool like the one from Techmuc.


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Re: Model Security [Re: Dark_samurai] #282849
08/04/09 09:30
08/04/09 09:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: Dark_samurai
If you own Professional, publish in Resource mode.

Maybe, it has changed in the meanwhile, but this doesn't help, when the user knows the model's filename, because then the engine prefers the model outside of the resource against that in the resource.

Re: Model Security [Re: Pappenheimer] #282866
08/04/09 11:22
08/04/09 11:22
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
If a user replaced a model, the server still has the original model. The user can't breach a wall this way because server updates override client movements.

What we can implement, however, is an option to lock a resource so that its content can't be replaced.

Re: Model Security [Re: jcl] #282867
08/04/09 11:29
08/04/09 11:29
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
[edit]Maybe, it has changed in the meanwhile, but this doesn't help, when the user knows the model's filename, because then the engine prefers the model outside of the resource against that in the resource.[/edit]

I didn't know that...

[edit]What we can implement, however, is an option to lock a resource so that its content can't be replaced.[/edit]

This would be indeed useful.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Model Security [Re: Dark_samurai] #282882
08/04/09 13:20
08/04/09 13:20
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Yeah, both options are useful in some cases.
Easy patching vs. security.
Would be nice to have the possibility to change between them.


no science involved
Re: Model Security [Re: fogman] #282884
08/04/09 13:44
08/04/09 13:44
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
If not, use a third party tool like the one from Techmuc.
It's not released yet.

Re: Model Security [Re: Cowabanga] #282887
08/04/09 14:00
08/04/09 14:00
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
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Joined: Sep 2003
Posts: 9,859
Ok, I might now be mixing up things, but what's the .pak extension for then?
I always thought if we want to be able to replace resourced files we need to name them .pak and otherwise it does not work?

What is .pak for then?

Re: Model Security [Re: FBL] #282893
08/04/09 14:15
08/04/09 14:15
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
The type of the file doesn't matter. Because it's just using the file for saving the files.
You can make it like: .cowabanga or .firoball or simply .pak . (And even blank!!)
And so on...

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