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Most efficient way of rendering stars? #282842
08/04/09 09:13
08/04/09 09:13
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
What is the most efficient way of rendering stars, taking in quality and speed.

I wish to render many, many stars. A similar amount of detail to the game 'sins of a solar empire'.

Any help appreciated!

P.S: I did use the search function, couldn't find much.

Re: Most efficient way of rendering stars? [Re: the_mehmaster] #282869
08/04/09 11:39
08/04/09 11:39
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
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Claus_N  Offline
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A skycube with lots of stars? smile

Edit: or maybe using particles, but it wouldn't be as efficient as the skycube afaik.

Last edited by Claus_N; 08/04/09 11:45.
Re: Most efficient way of rendering stars? [Re: Claus_N] #282895
08/04/09 14:20
08/04/09 14:20
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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i used for my space games, particles, or draw_3d points, based on a vector array , distribution.

and using vec_to_screen functions.
particles /points works best..
Skycube is OLd fashion... and blur etc etc.. and they dont blink, etc etc..

Re: Most efficient way of rendering stars? [Re: MMike] #282900
08/04/09 14:27
08/04/09 14:27
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Posts: 1,710

Last edited by MMike; 08/04/09 14:27.
Re: Most efficient way of rendering stars? [Re: MMike] #283326
08/07/09 08:25
08/07/09 08:25
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Wagga, Australia
Do you have some example code using particles/point3ds?

Re: Most efficient way of rendering stars? [Re: the_mehmaster] #292054
09/29/09 21:23
09/29/09 21:23
Joined: Jul 2004
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MMike Offline
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MMike  Offline
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i have my code.. og that screen shot you see, that uses nice stars, but im upgrading, this, to a Universe sandbox program, so you can tweak starts, number, etc..


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