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Irrlicht 1.5.1. upgrade #283004
08/05/09 08:00
08/05/09 08:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
They announced a new Irrlicht version with lots of new features and bugfixes. The list of changes is as long as a book, very impressive:
http://irrlicht.sourceforge.net/changes.txt

In the case that you dont know Irrlicht, here is what their website tells about it:

Quote:
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

http://irrlicht.sourceforge.net/

And here is my own humble personal experience:
The tutorials and the API are well structured and easy to understand. There are project files for almost every IDE / compiler out there. The 3d world editor is very easy to use and so intuitive, that I understood it from the first moment. The included static lightmapper is very impressive (including radiosity).
The amount of supported 3d model formats is very impressive. There is no other engine supporting this amount of formats.
But stencil shadows are slow and shaders can only be activated through code. I hope they find a way into the editor anytime soon.


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Re: Irrlicht 1.5.1. upgrade [Re: Machinery_Frank] #283127
08/05/09 20:48
08/05/09 20:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Yeah this is a great free engine smile

for the changes, what you have posted includes 1.4 and older versions changes, that's why it's lon as a book grin

This engine is easy ot use, clear commands, but some people like me want lot more tools to speed up game making.

Re: Irrlicht 1.5.1. upgrade [Re: ratchet] #283135
08/05/09 21:45
08/05/09 21:45
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
I still wait for the day someone creates a gamedev suite with it adding some editors plus a scripting language like Lua. There once was this "Rabcat Engine" approach but it died and was never talked about again. Yet there still are some remains of it like this screenshot and a video I found:

http://irrlicht.sourceforge.net/images/projects/rabcat/Image13s.jpg
http://irrlicht.sourceforge.net/images/projects/rabcat/rabcatengine.wmv

Would have been cool if this would have been finished...

Enjoy your meal
Toast

Re: Irrlicht 1.5.1. upgrade [Re: Toast] #283154
08/06/09 06:25
08/06/09 06:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
for the changes, what you have posted includes 1.4 and older versions changes, that's why it's lon as a book grin

Yes, I was aware of that. Still, did you look how many of these pages are filled with comments towards 1.5.1 changes? There are a lot. It is still very impressive.

Quote:
...but some people like me want lot more tools to speed up game making.

Yes, though the editor is very nice there are tools missing. I see Irrlicht as a great alternative for programmers especially if they are new to the scene. Look at the code-examples. You can make a game with just a few lines of code. There are many powerful functions included and still there are basic commands like painting a 2d-line. You can render almost everything with Irrlicht, I tried it while I was writing a book. Irrlicht was the best alternative to visualize my examples (easy to understand and only little source code needed, free and easy to setup).
And it is very good suited for small cross-platform games.

Originally Posted By: Toast
I still wait for the day someone creates a gamedev suite with it adding some editors plus a scripting language like Lua. There once was this "Rabcat Engine"...

Yes, I remember this well. I was excited about this approach. But I guess Rabcat did not have time to finish it because they are busy with custom jobs to convert artwork from PC to console games.
Still this would be a cool project.


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