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Bug of Multitexture Model In 3DGS #283659
08/09/09 07:09
08/09/09 07:09
Joined: Apr 2009
Posts: 39
T
TrQuocAn Offline OP
Newbie
TrQuocAn  Offline OP
Newbie
T

Joined: Apr 2009
Posts: 39
Hi everyone !
I found a bug of 3DGS. It made the engine acknex crash and "Don't send" panel apear !

Show the video :

http://www.youtube.com/watch?v=F9CI6erUj8k

and you can download my bug sample here :

http://www.mediafire.com/download.php?f2xmznmjtzd

Re: Bug of Multitexture Model In 3DGS [Re: TrQuocAn] #283779
08/10/09 01:34
08/10/09 01:34
Joined: Apr 2009
Posts: 39
T
TrQuocAn Offline OP
Newbie
TrQuocAn  Offline OP
Newbie
T

Joined: Apr 2009
Posts: 39
anyone....?

Re: Bug of Multitexture Model In 3DGS [Re: TrQuocAn] #283782
08/10/09 01:43
08/10/09 01:43
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
This isnt a bug. It is caused because both the Station, and the moving entity have the 'me.polygon = on;";

From the manual >>>

"Only one of the objects involved in a collision should have a polygonal hull".

Therefore remove 'me.polygon = on;" from the 'Station' action.

Last edited by DJBMASTER; 08/10/09 01:44.
Re: Bug of Multitexture Model In 3DGS [Re: DJBMASTER] #283810
08/10/09 08:21
08/10/09 08:21
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
In fact it is a bug. Thanks for reporting it! This will be fixed in version 7.81.

As a workaround, add two more dummy textures to your model. It should then not crash anymore.

Colliding two models with polygon flag is a mistake in the script, and will lead to entangled models, but will not cause a crash.

Re: Bug of Multitexture Model In 3DGS [Re: jcl] #283884
08/10/09 15:33
08/10/09 15:33
Joined: Apr 2009
Posts: 39
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TrQuocAn Offline OP
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TrQuocAn  Offline OP
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T

Joined: Apr 2009
Posts: 39
Originally Posted By: jcl
In fact it is a bug. Thanks for reporting it! This will be fixed in version 7.81.

As a workaround, add two more dummy textures to your model. It should then not crash anymore.

Colliding two models with polygon flag is a mistake in the script, and will lead to entangled models, but will not cause a crash.


thanks a lot ! that's what I want to say Man !
:D:D:D


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