Of course...
if your props have allready an animation, then you use something like this:
action MyProps()
{
while(PropHealth > 0)
{
...do something
wait(1)
}
ent_animate(see manual);
ent_remove(me);
}
You can use health for it, or simple a number like 1 for ok and 0 for destroyed. In this case you can use while(Destroyed ==1) or something.
Hope that helps you.
Last edited by Schmerzmittel; 08/11/09 23:33.