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Re: Gamestudio 7.80 public beta
[Re: Joozey]
#285736
08/19/09 19:55
08/19/09 19:55
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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also, installer leaves a lot of trash in main system drive directory, looks like vc++ redist install files. Better use a folder in temp directory.
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Re: Gamestudio 7.80 public beta
[Re: jcl]
#286248
08/24/09 09:09
08/24/09 09:09
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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"Installer leaves VC++ redist files in main folder" I have the VC++ installed already, but on the C: drive, and GStudio is on the H: drive. The Gstudio installer places files (24, to be exact, many called eula.xxxx.txt, where xxxx is some number and another called Installer leaves VC++ redist files in main folder VC_RED.MSI) in the main H: folder. I think that's what Quadraxas meant. You must be able to say where the thing is installed? Or, if it is temporary files, why did it delete them when I install VC++ without Gstudio?
~"I never let school interfere with my education"~ -Mark Twain
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Re: Gamestudio 7.80 public beta
[Re: Germanunkol]
#286266
08/24/09 11:00
08/24/09 11:00
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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windows is installed on c:\ drive (as you can see.) and Gamestudio is installed in default directory ( C:\Program Files\Gstudio7 ) using windows 7
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Re: Gamestudio 7.80 public beta
[Re: Quad]
#286342
08/24/09 19:33
08/24/09 19:33
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I can confirm what Quadraxas and Germanunkol are experiencing. After installing the new update, my C drive contained the same files as the screenshot shows I'm using Vista Ultimate SP2. Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Gamestudio 7.80 public beta
[Re: frazzle]
#287324
08/31/09 12:08
08/31/09 12:08
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Joined: Jul 2005
Posts: 44 france
Mach
Newbie
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Newbie
Joined: Jul 2005
Posts: 44
france
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Great Job for this update. But I found a Bug which doesn't exist in the previous version. The "IGNORE_YOU" flags for the "c_move" function doesn't work. This is my simple bullet code and the bullet entity hit the wall_ent but it should not do this. In the previous version A7.77.4, the bullet has passed through the wall entity.
action bullet()
{
my.emask |= (ENABLE_SCAN|ENABLE_DETECT|ENABLE_BLOCK|ENABLE_ENTITY);
my.event = bullet_staff_event;
set(my,LIGHT|UNLIT|BRIGHT|FLAG2|TRANSLUCENT);
while(me)
{
my.bullet_speed=140*time_step;
you=wall_ent;
c_move(me,my.bullet_speed,nullvector,IGNORE_ME|IGNORE_YOU|IGNORE_PASSABLE|IGNORE_PASSENTS|IGNORE_FLAG2|IGNORE_SPRITES);
wait(1)
}
}
Leader "Mach Creation" A7.80.1 Pro
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