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multi-levels views #284178
08/12/09 03:07
08/12/09 03:07
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
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delinkx  Offline OP
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Posts: 553
Singapore
I am thinking of splitting the screen in 4 and loading 4 levels in each split ? is tat possible ? any hints...

wat exactly i am doing. i want to display the 4 levels of a building in each split window independantly. the levels are not connected.

is this possible ? and any hints to start off..


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Re: multi-levels views [Re: delinkx] #284184
08/12/09 04:54
08/12/09 04:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
You can't start more than one level at once, because loading a level closes the other.
What you can do is placing the terrains of map entities or models of the different environments in a distance of 10000 of quants from each other, and place a camera within each of them with its own view within the frames of the screen.

Re: multi-levels views [Re: Pappenheimer] #284188
08/12/09 05:23
08/12/09 05:23
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
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delinkx  Offline OP
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Singapore
yes. tats a possibility. in one of the splits, i wanted to have a combined one like the full building. this way means there gonna be duplicate map entities. smile


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Re: multi-levels views [Re: delinkx] #284191
08/12/09 06:10
08/12/09 06:10
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
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Gumby22don  Offline
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you could make your own 'level loading' function and define which models to load in a txt file, allowing for 4 arbitrary 'level's to load up (and still seperate them in space sufficiently as pappe said.

Don
have a great day

Re: multi-levels views [Re: Gumby22don] #284284
08/12/09 14:25
08/12/09 14:25
Joined: Jan 2007
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Germany
Scorpion Offline
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just another thought: if you just want to show the levels, you could use a panel for it with a screenshot or a looping video of the level

Re: multi-levels views [Re: Scorpion] #284286
08/12/09 14:38
08/12/09 14:38
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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It can be done pretty easily with Win32 calls. I did this in C# a couple of weeks ago, and i got 2 independant levels loaded into a form. 4 would be no problem.

I know i used C#, but it can be done the same way in Lite-C/c++.


Last edited by DJBMASTER; 08/12/09 14:39.
Re: multi-levels views [Re: DJBMASTER] #284371
08/13/09 03:03
08/13/09 03:03
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
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delinkx  Offline OP
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@Scorpion: Not really just showing here. Else video would have been the best option. But camera manipulation is also there (though its just a visualization).

@DJBMASTER: Yes, i also found in the manual, 2 instance or more of the engine can be loaded when using the engine SDK in C++. So loading them onto a form will do it. But right now I would want to stick to using only Lite-C.


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Re: multi-levels views [Re: delinkx] #284373
08/13/09 03:37
08/13/09 03:37
Joined: Jul 2008
Posts: 1,178
England
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MrGuest Offline
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MrGuest  Offline
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England
you could use different materials to display the different entities per view as required,
would save you having multiples of the same one


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