I use bounding box collisions for my game, because it is faster , but the bounding box doesn't fit the real shape of the model which makes the collision very unaccurate. my question is: How to fix the bounding box's shape/size to be exact like the model, not like THIS
Link is dead, but your probably looking for c_setminmax() (see the manual) If the model is animated (ie contains multiple frames), it takes the first frame and sets the bounding box "tight" around that. If the model only changes frames sometimes, you can use c_updatehull() to set the bounding box to a specific frame number.
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