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Starting out with 2D Game Concepts #285043
08/16/09 19:14
08/16/09 19:14
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline OP
Junior Member
BorgNot  Offline OP
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
Hi All,

I started programming in BASIC on the TRS-80. I evolved to the Atari ST500. Then when those were stolen from my storage unit, I reluctantly got onto the x86 band wagon but never liked programming to Windows. Hence, though I studied WinAPI for years, I hated it. Thus I was led to check out Game APIs and finally liked one-this one.

So, I want to do some Retro 2D style game concepts for a project that I started working on TRS-80 and have been working toward since. I went through the Lite-C tutorial (have the A5/A6 STandard) but I have not found a 2D tutorial. I know that there must be one in the archives. Can someone guide to them? And, can I apply them to the A6/Lite-C or A7?

TIA
BorgNot

P.S. The Lite-C has the A7 engine right?


Some things are harder said than done, some not!
Re: Starting out with 2D Game Concepts [Re: BorgNot] #285207
08/17/09 15:49
08/17/09 15:49
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Yes.. A7 has lite-C ^^


Uhm.. first of all.. Think about a concept for your game.. RPG, Shooter, Adventure, Platform game..etc

After that. Write a Storyline/Plot, so you get a fix string you can code on.

At least, think of graphics and Sounds, and the way you wanna bring them into your game..


here, with help of EvilSOB and a freind, i plan a RPG in Rpg-maker XP graphics ( tile based mapping ):
Rpg-maker XP ( here we do mapping, and making a Datafile via RGSS ):

3DGS A7. Reading out the Datafile via lite-C ( fat THX to EvilSOB ), TILE by TILE mapped:



like you see.. With an idea and some good friends.. you can bring every 2D oncept into 3DGS.


Very importend is for you to learn:
Panels and how to use them.
Media syntax
basics of function and action coding

Everything like c_move, entity ..etc.. you can forget here..

Last edited by Espér; 08/17/09 15:50.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Starting out with 2D Game Concepts [Re: Espér] #286386
08/25/09 05:22
08/25/09 05:22
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline OP
Junior Member
BorgNot  Offline OP
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
I just upgraded to the A7 Commercial so I can do more work.

I have an Adventure 2d style game outline that I have worked on for years. I need to pull out all my old sketch pads that are in boxes.

Anyway, I am interested in Levels, Tiles and Sprites for now.


Some things are harder said than done, some not!
Re: Starting out with 2D Game Concepts [Re: BorgNot] #286613
08/26/09 07:49
08/26/09 07:49
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Look for the demos in "Free Resources", the link is at this page at the upper left side.

Re: Starting out with 2D Game Concepts [Re: Pappenheimer] #286661
08/26/09 12:01
08/26/09 12:01
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
tiles...

seacrh for several Rpg-Maker Sites.. in their Ressource Parts, you´ll find millions of Tilesets ^^

Sprites: http://www.spriters-resource.com/


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Starting out with 2D Game Concepts [Re: Pappenheimer] #286916
08/28/09 08:32
08/28/09 08:32
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline OP
Junior Member
BorgNot  Offline OP
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
OK. I found that the Mario-like example is food for my digestion of the concepts of using the 3dgs for a game with tiles and sprites.

thnx.
BM


Some things are harder said than done, some not!
Re: Starting out with 2D Game Concepts [Re: Espér] #286917
08/28/09 08:34
08/28/09 08:34
Joined: Sep 2006
Posts: 58
California, USA
BorgNot Offline OP
Junior Member
BorgNot  Offline OP
Junior Member

Joined: Sep 2006
Posts: 58
California, USA
My question about using bitmaps is this:

Do I need to draw out the screen layout by starting with the screen size and then map that size out to design my characters and scenery from that dimension first?

Second, is the tool above you mentioned usable for conversion to bitmaps? Tga files? If not then what else?

Thnx & TIA,
BM

Last edited by BorgNot; 08/28/09 08:36.

Some things are harder said than done, some not!

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