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Broken Brothers #285136
08/17/09 11:15
08/17/09 11:15
2 Images
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
Broken Brothers

Broken Brothers is a game for the experimental gameplay project.

Meet Malakai. He has lost his brothers, and is feeling hopeless. Your objective is to bring hope back to him, so that he can use his increased zeal for life to summon units for you. You can then use these units to survive the giant flesh-eating bugs.

Gather, Survive, Expand, Unlock.

My site: Spyeart.com
Direct Download
17 Comments
Re: Broken Brothers [Re: alibaba] #285433
08/18/09 14:03
08/18/09 14:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It's quite nice. At first when I unlocked the bombers I found them difficult to control and not much use, and I lost quickly, so next time I didn't rescue any brothers until all the portals were closed, and that made it much easier.

It was fun, though, even though a "proper" progression didn't seem to be the best strategy.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Broken Brothers [Re: alibaba] #285874
08/20/09 22:52
08/20/09 22:52
Joined: Aug 2009
Posts: 3
Brazil
R
Rodolfo Offline
Guest
Rodolfo  Offline
Guest
R

Joined: Aug 2009
Posts: 3
Brazil
awesome atmosphere, awesome gameplay .. nice game man ! laugh

Re: Broken Brothers [Re: alibaba] #287419
08/31/09 20:49
08/31/09 20:49
Joined: Jul 2009
Posts: 39
Chile!
Renard Offline
Newbie
Renard  Offline
Newbie

Joined: Jul 2009
Posts: 39
Chile!
Ok I have good and bad impressions about this game. I don`t have much experience making games but I have a lot playing them, so...

bad things;
Do you really need to repeat so many times that you made the game on 7 days? is on almost every screen of the game, in the readme, EVERYWHERE! XD

It`s a very basic RTS, not a single pixel of originality, you can be original and keep things simple at the same time.

the first harvester costs 0, the second 3, the thirth 6, then 9, 12, and so on, is this a bug? what`s the logic behind this? it makes the game too hard!

good things:

the game design can keep you playing by itself. the music, the graphics, the voice of Malakai, the argument is very original, harvesters of hope, that`s epic!


WRYYYYYYYYYYYYYYYYYY!!!1!!ONE!!11
Re: Broken Brothers [Re: Renard] #287449
08/31/09 23:08
08/31/09 23:08
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I seriously doubt the harvester cost thing is a bug. The more harvesters you have, the quicker you make money, so with the system currently in place you can afford harvesters easily to begin with (which is important), and you can't just have as many as you want later without being strategic about your resources (which is also important). It really isn't that difficult to start off by making quite a few, continue to produce them as the game progresses and stay on-top of things.

I think it's a good system. If it's not hard, there's not enough S in your RTS wink

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Broken Brothers [Re: JibbSmart] #287467
09/01/09 00:25
09/01/09 00:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Its well done for a 7 day work,

dont expect to have advanced strategy and
buildup tactics then, as there is so much else
to implement in the beginning.
(pathfinding, statemachine, groupselection and orders, the Art assets)

This system can shurely be build up to
a more advanced game, when more development time is spend.

But the idea, as I understood, was to get
it ready within 7 days. And for that short time its great work.


Re: Broken Brothers [Re: Damocles_] #289083
09/10/09 12:49
09/10/09 12:49
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Guess they ve already contacted thegamedesigner but just in case and for the rest:

http://img269.imageshack.us/img269/7752/asdasdld.jpg

The broken brothers was on this month's(Sept.) DVD of the best-selling gaming mag of Turkey, the "Oyungezer"


3333333333
Re: Broken Brothers [Re: Quad] #289114
09/10/09 15:58
09/10/09 15:58
Joined: Jul 2007
Posts: 163
c:\Germany\Bavaria.exe
G_Tos Offline
Member
G_Tos  Offline
Member

Joined: Jul 2007
Posts: 163
c:\Germany\Bavaria.exe
this is real grafic-art :-)
its hard to play, but makes fun and thats the most important target of a game, I think :-)


Spiele zu spielen ist Übung, sie zu machen Kunst!(Zitat)

Re: Broken Brothers [Re: Quad] #292202
10/01/09 02:36
10/01/09 02:36
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Thanks, yes, they did contact me about that magazine.

I'm making the larger game, so I started a dev. blog. www.broken-brothers.com


My games - www.spyeart.com
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