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ENABLE_RENDER #285219
08/17/09 17:10
08/17/09 17:10
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline OP
Member
XD1v0  Offline OP
Member

Joined: Jun 2008
Posts: 151
Ukraine
I think useful to have some info in ENABLE_RENDER event about rendering primitive and lights that in range of this object. I do not talking about entity mesh render, i mean rendering of terrain chunk and primitive of main level geometry .
For example set hit.chunk structure before calling event,and same for the light.
I guess i do not make English errors laugh , and i hope that you understand me correctly.


A7 Commercial cool
Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
Re: ENABLE_RENDER [Re: XD1v0] #286244
08/24/09 08:18
08/24/09 08:18
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, we can do that. Mesh and lights are available at render time. I'll think about a solution to store that in the hit struct or elsewhere.

Re: ENABLE_RENDER [Re: jcl] #286245
08/24/09 08:34
08/24/09 08:34
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline OP
Member
XD1v0  Offline OP
Member

Joined: Jun 2008
Posts: 151
Ukraine
Wow, i can not wait for engine next update laugh


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Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram

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