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NVIDIA / AGEIA PhysX implementation... #285275
08/17/09 21:58
08/17/09 21:58
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi!

It would be great if you test my new PhysX implementation:
(I used the A7 carlevel and replaced the old physics with the NVIDIA PhysX)
Link to Third Party Tools

and give me some feedback...

Greets
Chris

Last edited by Chris3D; 08/17/09 22:03.
Re: NVIDIA / AGEIA PhysX implementation... [Re: Chris3D] #285378
08/18/09 10:40
08/18/09 10:40
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I couldn't test anything. Do we have to use A7.81 to test it??

Re: NVIDIA / AGEIA PhysX implementation... [Re: Cowabanga] #285382
08/18/09 10:46
08/18/09 10:46
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
it worked for me but it seemed jumpy, the movement wasnt entirely smooth

Re: NVIDIA / AGEIA PhysX implementation... [Re: darkinferno] #285774
08/20/09 01:06
08/20/09 01:06
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks, I will check it out!


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: NVIDIA / AGEIA PhysX implementation... [Re: rojart] #291252
09/24/09 07:49
09/24/09 07:49
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,
there is a new version available, with less bugs, check it out:

pXent download page


website coming soon!

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