acdfsm - This is really stunning, the sun, point and spot lights are throwing their shadows as they are supposed to and as everyone here ever wanted it from Conitec. Congratulations for implementing it! Though, I noticed some problems with the yellow spheres when the sun and point lights are blurred... the spheres were blurred, too... dunno why.
rayhairlightsoft - I really like it because of the unlimited dynamic lights and the negative lights. I am not so convinced by the balls and the hair shader but except that, it is charming!
seavtf - D3DX9_41.dll was missing and it doesnt show up the ocean although my PC is only one year old with a decent graphics card (NVidia Geforce 9600 GT). Shaders should'nt also be nice, they should also run on machines! So if you select certain algorithms make sure that you dont need latest or specialized hardware...
shadec - after seeing the acdfsm demo I was a little bit disappointed about the shadowmapping. The god rays are nice and I like the DOF in the indoor demo as well. The other shaders didnt hooked me, though. Sorry.
shadershowcase - although only Gamestudio shaders are used this demo is incredible and everyone doing demos for their shaders, even the Gamestudio team, should take this as a broad hint to present shaders and stuff. I really like the idea to have different scenes in which 2 or 3 shaders are mixed up to make a scenery. Especially the third scene is very nice! If I had a second vote, I would vote for this! Remark: I think some of the normal maps are inverted - have a look at the floor in scene #1.
toweronplanet - this was long in development and it is also a really interesing demonstration of how people can "abuse" shaders. Meant to do graphical calculations, shaders can also be used to do fast calculations on the GPU. toweronplanet is a perfect example for this and I like the way ChrisB did it. Although the calculations are rather slow (what is faster? calculations on the GPU, on the CPU with multicore optimizations or a hybrid?), the result is stunning. Respect, man.
wavefield - Amazing LOD effect on the ocean waves!!! I am not so convinced by the wave shores but the rest is stunning. The mood is also very attracting. Thumbs up! Although, I don't like that I have to have shadermodel 3.0 and 32 bit per channel rendertargets. In fact, I *have* the sufficient hardware but what about a shader model 2 fallback?
Good luck for everyone! Especially for that one I voted for ;-)
Byebye,
Christian